I think the little tweaks they did to te system make the characters feel like they arent as good as they used to be .. but theres a few things that you need to bare in mind ...
- they kind of added to the weight of the characters so they dont float as high anymore
- after a wall bounce your options (with all the cast) are limited simply because the opponent is not on their feet anymore and theres no other way to relaunch them (unless you go to that side where the trashcan falls on your head resetting u to standing state .. lol .. i thought that was sick )
- the number of moves you can stun someone before a launch have been reduced as well ..
all in all the combo system of the game has been toned down... and I think its for the better although I have a feeling this will have a negative impact on tag mode. (still hoping they dont change tagging from H+P+K )
- there is alot more emphasis on environmental damage ... and character with the ability to push you or slam you near the wall , as well as the ability to escape wall situations, plays a role in a characters strength.
this in turn affected some characters ...
ayane for example cant just freely launch with


into







as freely without causing the right stun for the right launch as she used to in DOA4 ... but ... on the other hand they gave her a


which is slightly slower .. but does the same thing only in certain situations after a float it ends up becoming a combo ender
hayabusa had a few things taken out particularly his




now ends up the opponent too far for a combo extender or a launcher ... another thing is his DOA4




360

can no longer be done outside of his special stance ... but lets be realistic ... that was kind of cheap for a dialup combo especially since you had other variations that made it slightly safer (yes I understand it is highly punishable)
but hayabusa is far from being mid or even crap tier ...
- he still has insane high, low, mid mixups
- he has his teleport behind when pressing

from his stance to end up behind an opened up opponent that tried to press a mid or high button as well as a side teleport with


which is great dfor repositioning
- he has an air throw for crying out loud that can connect from pretty much anything .. 2 things to be noted are from a wall bounce .. and from his



the latter being a little cheap but still distance specific so its not THAT cheap .. i think its fine.
- he still has a garanteed damage on a full Izuna drop
- he has some of the best air juggle combos that garantee a wall hit ... and in this game it is a big deal .. especially since it is a key to activating danger zone/ringout sequences ....
- he has a reasonable ability to land an extra few hits after danger zone juggles.
- although his




doesnt keep the opponent beside him from the front, if done from behind the opponent you can still extend your combos like you used to in DOA4 .. I think thats a great tool for maximizing damage from behind
- the fact that he has every option from his stance apart from maybe a high kick ... is still very useful and there are many situations where he can get a free "relatively" safe setup for the stance ...
- he still has his get out of jail free card when put near the corner (his



)
yes hitomi got buffs but if anything shes got them to cope with the madness happening around her ...
I agree shes pretty good ... but I cant really say shes better than hayabusa ... alot of her stuff is still mid and for this game thats quite a disadvantage now that they went back to the 3 point hold system. because in order to really be effective you're going to have to hold cancel quite alot, which is not hard to do
one thing i noticed (and managed to pull off a few times) is her


counter that cancels into

or

is acctually throwable between the two ... plus you cant do it on defence just like it used to be in DOA4 so again its not as cheap as i previously thought.
but i think the top 2 for now are hayabusa and hitomi (without specifying who's acctually better) .. again this is all a matter of opinion at the end of the day.
ayane is still pretty awesome as well ... as for hayate i just have the feeling he's incomplete ... and I think he will have some good changes in the final build ...
but if this is the general road they're taking with handeling the cast .. Honestly I'm quite happy ...