New DOA5 version announced (Momiji!!!)

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TakedaZX

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Because the sit down stun is all based on frame data. The other stun if you fucking bother to pay attention to the video the first kick after the initial 66kk setup just does the same stun it always does and the instant the hand slams on the ground Momiji falls to the ground. Sorry for not being blind.
No one said your [wrong] to begin with, but you definitely are a bit of your block if you think that you really know "for sure" what's going on there.

Like I said. Before you sit here and act all big with your "My God People" attitude, practice what you preach. It's ALL speculation that this point except for the stuff we know. It could go either way from here.
 

Raansu

Well-Known Member
No one said your [wrong] to begin with, but you definitely are a bit of your block if you think that you really know "for sure" what's going on there.

Like I said. Before you sit here and act all big with your "My God People" attitude, practice what you preach. It's ALL speculation that this point except for the stuff we know. It could go either way from here.

I'm not acting all big...I'm using my eyes and actually paying attention to what is going on in the video. It's fucking plain as day that the stun is caused by the statue's hand.
 

DR2K

Well-Known Member
lol People must be blind, it's not a new stun. Kasumi did her regular 66K and stunned Momiji, then buddha pounds on the ground and it knocks her down for a small juggle since she was already stunned. (Watch the video on your PC frame by frame, not youtube)

I'm very excited to see more of Momiji though, she seems very unique. She must have at least 2 PB's because there's no way that aerial one is guaranteed after CB. And that stance says Aikido but she's using some of Ryu's moves...

Now here's hoping we see Tengu at Miyama at the end of Leon's debut :cool:

Ugh Kasumi did her 66k and a new move. Maybe you should watch the youtube video because you skipped a few imperative frames.
 

TakedaZX

Well-Known Member
Ugh Kasumi did her 66k and a new move. Maybe you should watch the youtube video because you skipped a few imperative frames.
I think that about covers it. ^

I'm not saying you're [wrong], but I'm saying there's two possibilities (maybe more) that come up in this scenario. You sit here and say it like it's a fact but for the sake of no longer arguing, how about this? I hold my views, you hold your views, when the game comes out in the summer and we buy it, we test it and we see then.

I'm not looking to say I told ya so, you can if you like but I'm not going to sit here and go back in forth over -->speculation<--.
 

D Glock

Well-Known Member
Dat Buddha! Momiji's fighting style is very interesting. I'm looking forward to seeing more gameplay of her. And hello there, Leon!
 

Raansu

Well-Known Member
k1of3qH.gif

The stun is caused by the hand. Yes I see the second kick, but she is clearly knocked down by the environment.
 

TakedaZX

Well-Known Member
k1of3qH.gif

The stun is caused by the hand. Yes I see the second kick, but she is clearly knocked down by the environment.
Actually there's 4 kicks. The intial 66KK that sat her down, and if you pay attention (which you're obviously not), after the second 66K, another kick occurs mid air.

It resembles something like Kasumi's 4T kicks but from a strike. The strike is generally way too close to the impact of the hand to say for sure but there IS a new move for sure in the mix. The question is did the second kick cause it or not. In reality if were looking at the DOA properties of things breaking at the wall of a cliffhanger/barrier, they both should've been stunned right there.
 

Sam Sultan

Active Member
Ugh Kasumi did her 66k and a new move. Maybe you should watch the youtube video because you skipped a few imperative frames.

Indeed it looks like Kasumi is using a different move there from what she usually does in DOA5 and it looks like she is getting a relaunch after it although i must say it looks like the options on that ground relaunch will be very limited.

k1of3qH.gif

The stun is caused by the hand. Yes I see the second kick, but she is clearly knocked down by the environment.

I don't think that Budhas hand stomp will cause your character to get knocked down and therefore i think that the knock down is caused by the kick and not the environment. Also note that the hand stomp doesn't seem to have any effect on Kasumi which also implies that the knock down is caused by the kick rather than the environment.
 

CyberEvil

Master Ninja
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She's getting knocked down because she's already in stun. Normally it would just be a stun like the raft hitting the rocks. Kasumi wouldn't be stunned since she's in the air. And don't double-post. Use the edit button. Wondering if we should just make an announcement post and start warning for all of them.
 

TakedaZX

Well-Known Member
Lol that's not how it works WiZzYx! Everyone wants to talk about this so that's completely rigged XD
 

Sam Sultan

Active Member
She's getting knocked down because she's already in stun. Normally it would just be a stun like the raft hitting the rocks. And don't double-post. Use the edit button. Wondering if we should just make an announcement post and start warning for all of them.

How do you explain the fact that the hand stomp doesn't effect Kasumi at all? Im sure you know that in the stage with raft and waterfall when the raft hits the end of the waterfall the corner of the raft gets smashed and if you are standing there it will effect both characters not just one.

Edit: Im now 100% sure it is caused by the kick i can't wait until the game is released to say to all you guys who think differently the following: TOLD YOU SOOO!
 

TakedaZX

Well-Known Member
How do you explain the fact that the hand stomp doesn't effect Kasumi at all? Im sure you know that in the stage with raft and waterfall when the raft hits the end of the waterfall the corner of the raft gets smashed and if you are standing there it will effect both characters not just one.
Only one way to know for sure, gunna go stand at the edge of the raft and find out myself by using 66KK, 66K when it impacts. If an aerial state leaves me ok, I'll definitely change my mind closer to the hand possibly being a part of it... but I'm already still thinking is that second kick.
 

Sam Sultan

Active Member
Interesting the fact that Kasumi isn't effected by the hand stomp could indeed be because she is in the air and not on the ground. Go test it Takeda and let me know :) Anyhow i still think it is caused by the kick but i guess time will tell.
 

TakedaZX

Well-Known Member
k1of3qH.gif

The stun is caused by the hand. Yes I see the second kick, but she is clearly knocked down by the environment.
Possibly false again. If the environment caused it, then Kasumi would have been effected as well (In fact if anything, Kasumi would be the FIRST to be effected if at all there was a possibility of one of them not being touched by it, since Kasumi is right next to it). I just tested a similar situation that happens at the raft stage with the edge of the raft breaking at the end of the river. What happens when Kasumi does 66K next to the edge there? She gets knocked on her ass right out of the air.

Like I said buddy. All speculation at this point\
Interesting the fact that Kasumi isn't effected by the hand stomp could indeed be because she is in the air and not on the ground. Go test it Takeda and let me know :)
Read above. She gets knocked straight up on her ass xD.
 

Jaguar360

Well-Known Member
I will definitely be maining Momiji in Ultimate! Trying to imagine a Momiji/Ryu tag team! I love her Shoho Izuna! Leon will probably be one of the characters I use a lot as well.
 

CyberEvil

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It's possible that ground-based stuns no longer affect characters in the air in Ultimate. System changes are possible and being in the air on the raft, depending on the move, already doesn't affect things. Try doing an Izuna and being in the air when the raft hits and let me know what happens. I could be wrong but I'm almost certain that neither character gets affected in that situation. You're forgetting how weird DoA5 is about the aerial state. Poor Hayabusa gets low kicked out of aerial moves for days.

EDIT: One of the pictures released today shows a stumble stun when the hand comes down so nothing is really definite. It definitely causes a stun and we don't know how U will handle that situation. I'm leaning towards that environmental stun causing the knockdown. Since Kasumi's move is new it's possible that isn't the last kick in the string, either.
 

DR2K

Well-Known Member
Team Ninja isn't going to add a dangerzone that fucks you up mid combo at random. They made sure the zones didn't act like that in 5. No reason to give Kasumi a new kick if doesn't do anything new either, since it looks like it hits the same height.

Just applying logic to the situation.
 

TakedaZX

Well-Known Member
I will definitely be maining Momiji in Ultimate! Trying to imagine a Momiji/Ryu tag team! I love her Shoho Izuna! Leon will probably be one of the characters I use a lot as well.
I'm surprised no one else dislikes her stance. I imagined something closer to Hayate's/Lars's (from Tekken) since her spear stance is something like that in NG.

In fact, a lot of the stuff looks like they took the mocap from NG and placed it right into this. Like her shoho for example, when she pulls her arm out of Kasumi, her arms move like she's holding the spear in her hand still.
 

CyberEvil

Master Ninja
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Team Ninja isn't going to add a dangerzone that fucks you up mid combo at random. They made sure the zones didn't act like that in 5. No reason to give Kasumi a new kick if doesn't do anything new either, since it looks like it hits the same height.

Just applying logic to the situation.
Tiger? Raft hitting the rocks? A couple already can in 5.
 
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