Dead or Alive 5 Alpha Demo System and Character Discussions

ShinMaruku

Well-Known Member
More over MLG Colombus is away from the main part of where the kof heads were. If it were at another MLG and at a non conflicting date, the numbers would have been better.And really using MLG as a gauge of a game's competitive scene? I say wait til after evo before we say shit like that. People said that about MK and it's still alive
 

DrDogg

Well-Known Member
Just to note (and I could be wrong) ... but NCR was the same weekend as MLG Colombus, also ran KoF, and I believe was said to have had ~60 entrants for it. So, it's arguable that quite a few more players would've shown at MLG if there wasn't that conflict.

Also worth noting is the fact that NorCal has a decent KoF scene, and that's where a good number of those 60 players came from. But I still don't see it lasting past Evo. VF5FS was capped at 64 players for NCR, but I still don't expect it to have a real scene (unless it's at Evo 2013, and even then it's unlikely to last much beyond that).

More over MLG Colombus is away from the main part of where the kof heads were. If it were at another MLG and at a non conflicting date, the numbers would have been better.And really using MLG as a gauge of a game's competitive scene? I say wait til after evo before we say shit like that. People said that about MK and it's still alive

Where is the main KoF scene? NorCal? Mexico? MLG rarely comes to the west coast (or even as far as Vegas), so if Ohio isn't close to the main scene, then which MLG is?

And I'm not basing the competitive life of KoF on MLG, just adding that note in there. SC5 players had less notice than the KoF players, yet they still showed up with decent numbers.

Also, the MK scene is on its last legs. Evo and MLG are what's keeping it afloat at the moment. I know quite a few top MK players who would not be playing the game right now if it wasn't for MLG and Evo.
 

x Sypher x

Active Member
Also, the MK scene is on its last legs. Evo and MLG are what's keeping it afloat at the moment. I know quite a few top MK players who would not be playing the game right now if it wasn't for MLG and Evo.

Really? Why is that? Is the game really that bad or something?
 

DriftSlave

Active Member
the guys at VFDC are putting in work, and like DreamCancel, they will get their game played and attract new players, We got Ranbats up here in SF at SouthTown, and VF will be here too. IPlayWinner(Haunt's and co.) are helping both the KOF and VF community grow and there are new players showing up all the time, there is interest in these games...I think they will continue to grow after Evo. They said MK would be dead after Evo....they were wrong, so idk.

As for MK being close to death....I can't say for sure....they have local tournaments and gatherings around my area all the time...people in numbers play that game(60-80 for locals gatherings) so I can't really say it's dying Or maybe Nor Cal has alot of players and a strong community....idk.
 

TRI Mike

Well-Known Member
I say that MK is still alive and well. It's always been played at small events where I live and here in Spain it's getting good gatherings as well. I dunno about the US though.
 

ShinMaruku

Well-Known Member
MK is being propped up by evo and mlg but that's not to call that a bad thing not every game has that capcom factor. What should happen is though those events MK can get more life, if it can't well then maybe MK should die.
There is mlg anahiem but who knows if it's gonna be there.
 

Game Over

Well-Known Member
Isn't MK dying because peoples characters got "balanced" like multiple times in a span of a few months? That's the impression I got at least.

So people are tired of a steady rate of balance updates? They should play Starcraft, then! lol
 

N0rdicNinja

Active Member
Also, the MK scene is on its last legs. Evo and MLG are what's keeping it afloat at the moment. I know quite a few top MK players who would not be playing the game right now if it wasn't for MLG and Evo.

I'm curious as to who? I'm guessing PL is in that list but I have a hard time believing any of the VSM guys, 16 bit, Detroit, Slips or even Brady would just drop it...

Isn't MK dying because peoples characters got "balanced" like multiple times in a span of a few months? That's the impression I got at least.

That might have been the reason why people left at first, but the games last patch was months ago (Dec/Jan I think?) and they've said there wont be anymore for the foreseeable future.

I'm heavily involved with the MK scene in the DC/MD/VA area and I assure you we've been continuously growing every month since the games release.
 

DrDogg

Well-Known Member
Really? Why is that? Is the game really that bad or something?

The MK fan base is huge, but the competitive scene is small. A lot of the old UMK3 players don't really like MK9 because it's different (although I actually prefer MK9 to UMK3). Also, a lot of the Capcom and Tekken players who jumped on MK9 early have found issues with the game (usually with the frequent patching) and have moved on to more recent releases. The terrible online play didn't help much either.

For me personally, I'd still be playing the game now if you could break throws while guarding, there was no chip damage, and meter wasn't built by making the opponent block. I feel as though if you're blocking, you're losing... and I really like to block.

the guys at VFDC are putting in work, and like DreamCancel, they will get their game played and attract new players, We got Ranbats up here in SF at SouthTown, and VF will be here too. IPlayWinner(Haunt's and co.) are helping both the KOF and VF community grow and there are new players showing up all the time, there is interest in these games...I think they will continue to grow after Evo. They said MK would be dead after Evo....they were wrong, so idk.

1. How is that any different than what happened when VF5 was released years ago? What about VF4? The competitive VF community is too small for VFDC or Southtown to have a significant impact. It certainly doesn't grow my local community (which is heavily SF-based with people "disliking" 100+ moves per character).

2. MK would be dead if not for MLG and Evo. Remove them both from the equation and I highly doubt you'd see even half of the MK tournaments you have right now. And if MLG could get Capcom, I question whether or not they would've bothered with MK or KoF.

As for MK being close to death....I can't say for sure....they have local tournaments and gatherings around my area all the time...people in numbers play that game(60-80 for locals gatherings) so I can't really say it's dying Or maybe Nor Cal has alot of players and a strong community....idk.

If NorCal has such a strong MK scene, why was the game not featured and NCR 10?

I'm curious as to who? I'm guessing PL is in that list but I have a hard time believing any of the VSM guys, 16 bit, Detroit, Slips or even Brady would just drop it...

I haven't talked to PL in awhile, but if I had to guess, I'd assume he's on the list... especially now after MLG. The VSM guys, I couldn't tell you. They've been winning everything, so they have no reason to stop playing as long as there are tournaments. They rarely travel outside of their region, and you hardly see MK tournaments outside of the general east coast area so...

16-bit and Slips just have nothing else to play. I talked to Slips at FR and he didn't really like Tekken 6 and doesn't think TTT2 is looking all that great. Plus, a lot of the old crew from STL no longer plays. I'm sure if Slips ended up liking TTT2, MK would definitely be less of a priority.

Detroit has already started playing SC5 and the only reason he's been keeping up on MK is because of FR, MLG and Evo. If MK was not at MLG, he'd be playing SC5 right now. Same with Morty Seinfeld and his brother Sao87. Brady will probably drop MK if DOA5 is solid.

That might have been the reason why people left at first, but the games last patch was months ago (Dec/Jan I think?) and they've said there wont be anymore for the foreseeable future.

I'm heavily involved with the MK scene in the DC/MD/VA area and I assure you we've been continuously growing every month since the games release.

There have been "stealth" patches since then, which has a lot of players unhappy.

Also, while certain local communities are still growing, it's definitely not common. The AZ scene is down to just the few top players and nothing more. We get 60-man Capcom tournaments, 30-man SC5 tournaments, but only 8-man MK tournaments (down from 30+ at launch). And this is coming from a scene with both Detroit and Morty, two of the top players in the US.

All that said, if DOA5 had the competitive life of MK9, I'd be a happy camper.
 

x Sypher x

Active Member
The MK fan base is huge, but the competitive scene is small. A lot of the old UMK3 players don't really like MK9 because it's different (although I actually prefer MK9 to UMK3). Also, a lot of the Capcom and Tekken players who jumped on MK9 early have found issues with the game (usually with the frequent patching) and have moved on to more recent releases. The terrible online play didn't help much either.

For me personally, I'd still be playing the game now if you could break throws while guarding, there was no chip damage, and meter wasn't built by making the opponent block. I feel as though if you're blocking, you're losing... and I really like to block.

That's odd, from what I remember the devs mentioned something about appealing to the old UMK3 fans and returning to their roots and such before they released the game. At first glance MK9 looks like a newer version of UMK3 with the meter added. I wonder how it would play without the meter. But I guess either way it's still not the same.

Why so many patches? What kind of issues were being found? Like glitches?

There have been "stealth" patches since then, which has a lot of players unhappy.

Stealth?
 

DriftSlave

Active Member
@ DrDogg, http://norcalregionals.com/portfolio/mortal-kombat-9/
What the hell is that then >_>'

And VF will come back, and personally I think it has a better chance at being at EVO then DOA5 does at this point...you can claim it having a small community but w/e i really don't want to argue about it....I got a scene for it and that matters to me.

VF had about the same tournament lifespan as DOA, expect it was at EVO twice. I can see VF5FS being around longer as fighting games in general are way more popular now then they were before, and Sega is actually getting behind their game, something they didn't really do before.
 

Matt Ponton

Founder
Staff member
Administrator
Standard Donor
Jumping into this 'conversation' to divert its discussion of other fighting games and their communities to the proper General Discussion board. This topic is about discussions for the Dead or Alive Alpha Demo's System and Characters discussion. Not about what the demo would be, but what it has and any metagames that exist within it.
 

DrDogg

Well-Known Member
That's odd, from what I remember the devs mentioned something about appealing to the old UMK3 fans and returning to their roots and such before they released the game. At first glance MK9 looks like a newer version of UMK3 with the meter added. I wonder how it would play without the meter. But I guess either way it's still not the same.

From a casual perspective, they're similar. From a high-level perspective, they couldn't be more different.

Why so many patches? What kind of issues were being found? Like glitches?

More character balancing than anything else.


For the last few patches, there was no notification of the patch. Players just started to find that things had been randomly changed.


Hmm... are there results? It didn't get any stream time that I saw, and when I looked at TYM I couldn't find any posts about it. My mistake if it was actually there, but honestly... that's even more telling that it was there and no one noticed.

And VF will come back, and personally I think it has a better chance at being at EVO then DOA5 does at this point...you can claim it having a small community but w/e i really don't want to argue about it....I got a scene for it and that matters to me.

VF had about the same tournament lifespan as DOA, expect it was at EVO twice. I can see VF5FS being around longer as fighting games in general are way more popular now then they were before, and Sega is actually getting behind their game, something they didn't really do before.

You won't get any argument from me. I'd love to see VF have a nice scene and be at Evo. I also think it has a better chance at being at Evo than DOA5 does. That doesn't change the fact that up until now VF has had pretty much no scene in the US.

Jumping into this 'conversation' to divert its discussion of other fighting games and their communities to the proper General Discussion board. This topic is about discussions for the Dead or Alive Alpha Demo's System and Characters discussion. Not about what the demo would be, but what it has and any metagames that exist within it.

We can get a little off-topic. Everything we're discussing is still directly related to DOA5.
 

Matt Ponton

Founder
Staff member
Administrator
Standard Donor
We can get a little off-topic. Everything we're discussing is still directly related to DOA5.

But not for this topic, as it's strictly about the DOA5 alpha. If you want to discuss community tournament competitive viability it belongs in another thread.
 

Chris Harris

Well-Known Member
Ok been playing the demo for a bit since getting to Evil's. Don't care much for Busa so I played mostly with Hitomi.

- - - p+k is a 2 in 1. You can't counter it even on hit. It's -6 on block though if you try to free cancel.
- - - p+k,p is a 3 in 1 on BLOCK (-10).

This is where it gets funny. The last punch is also punishable on block (I forgot how much) but you can charge it which makes it like +21 on block.

Also the fact that holds does like poo damage make it worthless to go for holds on it seeing that you can take way more damage for attempting a hold rather than just blocking it out.

That string is also SS'able but it's a little tricky to do.

Most attacks that do stun are highly SE'able so there aren't many stuns in the game like in DoA4. Right now from playing with Hitomi the route they are taking the game is more of a poking game and fishing for a stun that leaves you in a situation of counter or take the damage. Hitomi's only stun (I found) on NH was 6k that is fast enough to actually use. Her 1p+k (I think that's what it was) which is her spin punch string also stuns but like I said it's not a move you try to counter poke with in a pressuring situation.

Right now though the stuns do very minimal damage while attacks net way more damage output than a hold will unless in theory you got all HCH's lol. Wake up kicks are easier to punish on whiff now more than in 4 as well.

Last thing I remember for now anyway is the certain stuns that leave you in a high advantage 50/50 situation that will net you higher damage than the opponent with Hitomi is

SS P
SS K
6p+k (double punch)
p+k (p)

If I remember or find anything else I'll post it up.

Not perfect for a tournament but I like the direction it's going.
 
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