Tengu Players Unite !

Nightpup

Well-Known Member
If Raidou is in he better keep his fireball. I just can't see Raidou without it. If he's in he has a possibility of having 6 different costumes from DOAD and DOA1 with 2 different hairstyles(Ponytail and DOAD).
 

Forlorn Penguin

Well-Known Member
Premium Donor
I don't know how shinbori will make the rest of the cast "individual" but Jacky is already set with his Different VF style, auto parry and fakes .. and Momiji seems to do everything from her double jump ... Ein seems to bee the same and is even being referred to as "easy beginner mode" lol ...

What will Leon be ?
What will Tengu be ?
is Raidou even in ? (I really hope so ) ...
I'm honestly really excited to see how he works them into the system .. :)

Well, one thing that I can think of that makes Leon and Tengu a bit unique from the rest of the cast is that they don't focus on juggling at all and instead go for an air throw. With that in mind, I hope that the height requirement for them to land their air throws isn't as absurd as it was in DOA4 and DOAD. I'd like it to be reduced to how Leon's was in 3.0, where he could air throw off of a 4PK launch and still have time to throw in a jab before doing the air throw.

Tengu also needs to get his guaranteed 8P+K dive bomb off of 7K and 8PP back. I always found that to be a fun alternative to juggling as well and would actually like him to have it guaranteed after even more of his launchers this time.
 

synce

Well-Known Member
Deep down Tengu's a hopeless romantic...

ruf-tengu-momiji_zps46ab6ae8.jpg
 

Derga

Well-Known Member
First thing I'm gonna do if he's in the game, is to go to practice mode with him, choose Lost World, and just spam his low throw for a few minutes. I seriously miss that throw
 

Forlorn Penguin

Well-Known Member
Premium Donor
First thing I'm gonna do if he's in the game, is to go to practice mode with him, choose Lost World, and just spam his low throw for a few minutes. I seriously miss that throw

Oh, that's right! I didn't even think about using 2T on that stage. Ah, that's going to be so fucking amazing. You'll have to be baiting low holds all the time on that stage, lol. Hi Counter Throw damage over the edge for God only knows how much damage. It may even be an instant KO. That would be epic.

God damn, I can't wait. He better be in this damn game.
 

synce

Well-Known Member
Now that I'm back on the hype train I've been thinking about what would be Tengu's CB and PB...Maybe 6P+K for CB and DOA4's 4P+K for PB? Can you imagine a full screen PB lol

Partial wishlist:
- Make 2T execute in 3 frames like Alpha's
- Make 9PT an OH
- Give him at least one new move
 

Forlorn Penguin

Well-Known Member
Premium Donor
Now that I'm back on the hype train I've been thinking about what would be Tengu's CB and PB...Maybe 6P+K for CB and DOA4's 4P+K for PB? Can you imagine a full screen PB lol

Partial wishlist:
- Make 2T execute in 3 frames like Alpha's
- Make 9PT an OH
- Give him at least one new move

Just do everything that Nightpup and I have already suggested in this thread. And yes, 9PT as an OH would be awesome too.

He still needs to be faster and safer too and 7PP and 7KP need to guardbreak.
 

synce

Well-Known Member
Knowing TN that GB would still put Tengu at like -20 lol but yeah some advantage would be nice...

Wish list part 2
- Make 7K i14
- Make P+K i12
- Make H+K launch on NH
- Give him a ground throw (ex: grab leg and slam against floor)
 

Forlorn Penguin

Well-Known Member
Premium Donor
- Make 7K i14
- Make P+K i12
- Make H+K launch on NH
- Give him a ground throw (ex: grab leg and slam against floor)

Yes.
It already is.
Yes.
YES! And make it so that a ground throw that connects on their head transitions into 41236T.
 

TRI Mike

Well-Known Member
I only watched the first couple videos there but... is really 7KP the only thing he has¿ Why doesn't anyone hold that¿ If 7KP is all he has I think we're better off without him.
 

Forlorn Penguin

Well-Known Member
Premium Donor
I only watched the first couple videos there but... is really 7KP the only thing he has¿ Why doesn't anyone hold that¿ If 7KP is all he has I think we're better off without him.

It was his main tool in DOA2U because it was fast and safe. Same with 8K. 8K was an 11 frame high that was safe and launched on normal hit. Typically, the combo would be 8K (launched), 7KP, 4P+K (fullscreen wind gust). Basically those moves were so good that Tengu could actually get away with just spamming those over an over again and would still win. For the most part, that's why he was broken, as far as I can tell.

In DOA4, 7KP was nerfed (slower and not safe), 4P+K was removed and 8K was nerfed. 8K was now an 18 frame high, that wasn't safe, and no longer launched on normal hit. Typical fighting game devs going way overboard on the nerfing.

Now even though DOA4 Tengu was terrible, he was a lot more interesting in my opinion. He received some new moves and no longer focused on just using the same combo over and over again. However due to how bad he was, he was really more of a shenanigan character to me.

I mostly want Tengu to come back in his DOA4 form because it was a more interesting iteration of him, only I don't want him to suck again. Make his 7KP and 8K better again, just not as good as they were before and give him general buffs to his frame data (a 15 frame jab is useless and so is an 18 frame high). He also needs a lot more mixups. In a game where you can hold out of everything, you need to have mixup options to keep your opponent guessing. He also needs more mid kicks. If I recall correctly, he only had three; 7K, 3K, and H+K.

It really isn't hard at all to make Tengu a solid character without breaking him. TN is just garbage is all.

EDIT - Here are some DOA4 matches. He's much more interesting to watch here, in my opinion.




And although he's very repetitive in this particular video, it's still a cool one just to show off the dive bomb, which was one of his best tools in DOA4.
 
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