Dead or Alive 5 Ultimate General Discussion

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TRI Mike

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That doesnt make sense. TN is a JP developer. Drago represents no one but himself. A JP developer is not gonna tell their fanbase to adapt, or stop sucking. Especially since the JP people are their own kind. It wouldn't be bright to neglect their fanbase.


They told that to Drago because he's a stupid annoying kid. Grap3 said what he said because it's what actually happened during the final months of development of vanilla. DOA5 was turning out to be quite possibly the best DOA ever at E3. DrDogg, Rikuto and the other actually-good players were excited about it and saying the game was amazing. After Gamescom they started to make general nerfs like extending the stun threshold and making SS shitty and personal nerfs like reducing Eliot's parries from +20 to +16, taking out Tina's ground grabs, Making every Helena move -99 and things like that. All because a few Japanese players nobody has ever heard about complained about the game not being like DOA4.
 

Brute

Well-Known Member
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Making every Helena move -99
People are still complaining Helena is underpowered?
smiley-org-rolleyes.gif
 

crapoZK

Well-Known Member
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^In the streets, and IN the train like the Jann Lee vs. Lei Fang fake fight in story.
 

Koompbala

Well-Known Member
They told that to Drago because he's a stupid annoying kid. Grap3 said what he said because it's what actually happened during the final months of development of vanilla. DOA5 was turning out to be quite possibly the best DOA ever at E3. DrDogg, Rikuto and the other actually-good players were excited about it and saying the game was amazing. After Gamescom they started to make general nerfs like extending the stun threshold and making SS shitty and personal nerfs like reducing Eliot's parries from +20 to +16, taking out Tina's ground grabs, Making every Helena move -99 and things like that. All because a few Japanese players nobody has ever heard about complained about the game not being like DOA4.

Okay thats cool you're just proving my point even more. They listened to the JP fanbase first. That was my whole point. I never argued whether it was right, or wrong. I also never stated whether, or not if these players are smart. Those players sound like the DOAW equivalent of the JP fanbase. I doubt the competitive players of JP actually liked 4.
 

synce

Well-Known Member
So happy to see someone who gets it. Some people have this stupid US vs JP mentality which is hilarious because if they actually understood Japanese they'd be shocked at just how similar the communities are. Believe it or not there are JP boards that discuss more than panties and not every American player cares about frame data.
 

grap3fruitman

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I doubt the competitive players of JP actually liked 4.
Shimbori said to the face of people on this forum that the Japanese players prefer DOA4. Seeing as how DOA5 changed between E3 and release, I'm inclined to believe that is still true and why DOA5 turned out the way it did. Even changes in the E3 build, like Hitomi losing all her frame advantage, had already shown the Japanese player preference.

Not every American player cares about frame data.
That's fine. That's great. I don't have a problem with that. Just don't listen to those people when they talk about gameplay balance when they don't understand a thing about the subject.
 

Koompbala

Well-Known Member
Shimbori said to the face of people on this forum that the Japanese players prefer DOA4. Seeing as how DOA5 changed between E3 and release, I'm inclined to believe that is still true and why DOA5 turned out the way it did. Even changes in the E3 build, like Hitomi losing all her frame advantage, had already shown the Japanese player preference.

News to me makes makes me wonder what's up with that. Why other fighters can agree on things but DoA can't.

That's fine. That's great. I don't have a problem with that. Just don't listen to those people when they talk about gameplay balance when they don't understand a thing about the subject.

I've always had a problem with this. Companies usually listen to one side. Then the game turns to be shit. For balance companies need to look for the competitive players. When it comes to aesthetics look at the casual side. I honestly think VF did that best. It got the best of both worlds.
 

Brute

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When it comes to aesthetics look at the casual side. I honestly think VF did that best. It got the best of both worlds.
Well, VF looks (visually) like ass to me, so I'd have to respectfully disagree. I realize they were working on budget, but that doesn't make it's choppy animations any smoother or it's wimpy-looking strikes feel like they hit any harder.
 

crapoZK

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I preferred the E3 build, but I enjoy DOA4 at the same time, but we just need to reduce the active frames on the initial hold output, or the "GRAB FOR HOLD" output when in stun. I've hated that system since I was very little.
 

Brute

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I preferred the E3 build, but I enjoy DOA4 at the same time, but we just need to reduce the active frames on the initial hold output, or the "GRAB FOR HOLD" output when in stun. I've hated that system since I was very little.
Enjoying it and respecting it technically are two very different things.
For example, I enjoy RE, but I also realize at the core it's just cheap AI tactics/moves that can only be beaten with cheap player tactics.
 

SchwarzPhy

Active Member
I preferred the E3 build, but I enjoy DOA4 at the same time, but we just need to reduce the active frames on the initial hold output, or the "GRAB FOR HOLD" output when in stun. I've hated that system since I was very little.

The problem isn't with the hold, it's with the stun system. DOA5 did reduce the active frames of a hold, and it didn't change anything. The problem is that the stun system gives the player so many chances to break out of the combo before the attacker can do a significant juggle.
 

crapoZK

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The problem isn't with the hold, it's with the stun system. DOA5 did reduce the active frames of a hold, and it didn't change anything. The problem is that the stun system gives the player so many chances to break out of the combo before the attacker can do a significant juggle.

That too. The stun system should be exactly what it is, a STUN. Stagger escaping is totally useless now that the stun is so short. And the back stun system needs tweaking, where it doesn't force you to turn around after a certain amount of hits. With all that said, I will always prefer the E3 build of DOA5. DOA5U should be as balanced as that. Or point in the DOA3 balance direction.
 

Project Bokuho

Lady Helena's Pet
Premium Donor
That too. The stun system should be exactly what it is, a STUN. Stagger escaping is totally useless now that the stun is so short. And the back stun system needs tweaking, where it doesn't force you to turn around after a certain amount of hits. With all that said, I will always prefer the E3 build of DOA5. DOA5U should be as balanced as that. Or point in the DOA3 balance direction.
3.1 balance or 3.0?
 

crapoZK

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3.1 in my opinion, but 3.0 had some things that I preferred than 3.1.

We could also have that jump function back. I loved being able to make my opponents whiff low wake up by jump kicking, or punching for a combo.
 

Koompbala

Well-Known Member
Well, VF looks (visually) like ass to me, so I'd have to respectfully disagree. I realize they were working on budget, but that doesn't make it's choppy animations any smoother or it's wimpy-looking strikes feel like they hit any harder.

I didn't mean for it to be literal, or I should say. I don't think every aesthetic aspect from VF should carry over. Casuals shit on VF for its animations, speed, and stages. I get that I don't agree, but I get it. Like VF's stages they're all square. A lot of people were complaining about square stages in DoA5. Which they are, but DoA stages wouldn't work in VF, so they got to be square. Despite being forced to be square I think the stages look good given what they got.

Have you seen all the customizing options though? Are you saying those too are visually unappealing? I was talking more about that than anything else. I think the accesories and costumes are better than Tekken. I'm use to bringing up VF its either 1. "I never heard of it" or 2. "That game looks like shit". When I said VF has a nice balance between mechanics and looks. That is what I meant originally
 

Tokkosho

Well-Known Member
Wasn't like the only difference with 3.0 and 3.1 the frames and hayates cartwheel? Why not go with 3.2?
 
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