I'm curious to how Microsoft plans to do that.
http://gamingbolt.com/jonathan-blow...-of-increasing-servers-to-300k-calls-it-a-lie
I'm curious to how Microsoft plans to do that.
Some more details have emerged regarding the Xbox One’s new Gamerscore system, including news of a “monthly cap” on additional achievements.
According to Xbox One program manager Chad Gibson, developers will be able to add to a game’s achievements every week, but a limit will be introduced in order to prevent them from “overwhelming gamers.”
"We're seeing people get all 1,000 Gamerscore in the first two weeks, and then still be playing that game two months later," said Gibson.
"We want developers to offer Achievements and interesting things to do long after a game ships. You could be playing a game for a year and get a couple thousand Gamerscore because the developer is adding new Achievements every week or every month."
"Developers won't be adding 10,000 Gamerscore a day," Gibson continued. "The cap is, developers have Gamerscore they can spend every month. We don't want to overwhelm gamers."
When we spoke to Microsoft following the Xbone’s reveal, they said that the new achievement system will reward players not just for what they do, but also for “your playing style,” though further details have not yet been forthcoming.
Furthermore, Microsoft has also patented a system to reward gamers with achievements for watching TV. We still don’t know what form that will take and indeed whether we’ll be seeing it in action on the Xbone.
The ability for developers to add what seems like a large amount of achievements to games over the course of their lives is nailed on though. So what do you make of all this then? Will it water the system down, or are you excited about the prospect of getting more achievements for your favourite games?
[via Xbox One: The Complete Guide]
I think achievements did even more damage than that. I never even look at the achievement list for a game but because of them I can't share saves without resorting to hacks and when I have a friend over we have to fuck around with profile nonsense before every game. And on the PS3 it's one extra loading screen during every startup :/
The main point of achievements was always to increase replayability if a game doesn't have enough of actual content. The incentive was adding those points to your Gamerscore. So I think this would actually do games some good since people do like to achieve as much as they can (so far, it's the only good news about the Xbox One for now).
Of course, this means that the player won't feel like they can be finished with the game and be done with it. But it's not like I care that much about how high my Gamerscore is.
And (as ridiculous as it sounds) achievements for watching TV? I wonder if I can just leave my TV on the entire night. Oh wait, the Kinect will have to make sure the person is 'visually' watching the show. XD
I hope nothing that preposterous actually gets implemented.
I don't think this point would affect used games significantly, if at all, because people buy used games when they're on a budget or if a game isn't worth the $60 price tag.Indeed that was my whole point it puts extra value in a game for those type of gamers. Therefore less likely to sell games which would create a used market.
I don't think this point would affect used games significantly, if at all, because people buy used games when they're on a budget or if a game isn't worth the $60 price tag.
Also because if people buy a game and theyre done with it or they don't like it, they sell it to at least get some money back.
According to an NYU study, the professors used the Japanese gaming market to simulate the effects of the elimination of used games. If game prices stay as they are and the used game market is eliminated, profits per game wold drop by about 10%. IF (big key word) game prices go down by 33% than what they currently are (meaning prices should be about $40) and the used game market is eliminated, then profits would rise by 19%.
(source: http://www.wired.com/gamelife/2013/05/nyu-used-games-study/ )
Not saying that I want used games to be eliminated completely, but thought it was worth mentioning.
Anyway about the article so yeah Publishers. There was no reason to make games $60 during this generation. Especially since disc's weigh less than cartridges so cheaper to ship. Also this green movement going on now in-game manuals are a thing, or online manuals. Cases now have less material in them too. Costs are down as far as that goes, so publishers just wanted more money. I use to have a goal of becoming a developer not anymore. Devs are just the grunts while Publishers have full control over their creations cause they got the money.
No surprise about Forza 5, or Halo 5. Does anyone even still care about Fable?