Keep the DOA4 Lobby System and some other feedback

EMPEROR_COW

Well-Known Member
Premium Donor
I think we're coming up with great ideas for the lobbies ...
I think we should finalize them and put them in the feedback thread ... u never know .. they might listen ... lol
 

Tenren

Well-Known Member
some guy big rank is in kumite, u join the room, they r like 9 ppl who r going 1 after another of trying to beat this guy, he have 49-53 wins without single lose.

if some one is good enough to go 50 wins in a row easily then why bother with kumite. You can do the same thing in a normal room. And on the chance you lose you get a small break before going on another win streak. I have no problem with kumites so long as there not a billion people in the room. Then again I dont join rooms with more then 4-5 people. I hate waiting lol
 

PhoenixVFIRE

Well-Known Member
Yeah, I really liked SCV's lobby system as well, I feel like unless the game is set on tournament mode that the most amount of people should be like 8 to match the Xbox Live Party system. Also the Online Sparring/Mode, me and my friend always talk about how it'd be nice to just play and learn things together or to teach other certain combos/moves/ etc... if we weren't limited to the health and such.

When I first saw the costume shop in DOAX, I really wanted that implemented into DOA, because it was the first sign for me in terms of some type of customization/costume store for DOA. It wasn't until I saw SCIV that I saw the character creation and heavy customization(which they took to the next level in SCV), that was by FAR my favorite thing about SC. Now I could definitely live without character creation, but I would love heavy customization or just some type of it in general. Like Drift Slave was saying like a color edit of some sort. I just feel like if accessories can be implemented for the volleyball crap, I'm sure it wouldn't kill them for the actual fighting game. Also I feel like that would be a pretty nice plus to attract more people, I can't even tell you how many people play SC just to make silly characters, do something funny, or make really fricking sick costumes that are really artistic and/or straight up badass.

One more thing I would love to have is a MUSIC system, where I could upload my own music into the game to starting playing when the match starts.(Oh my god I'm dying of just the thought, sounds badass).
 

donerjack

New Member
if some one is good enough to go 50 wins in a row easily then why bother with kumite. You can do the same thing in a normal room. And on the chance you lose you get a small break before going on another win streak. I have no problem with kumites so long as there not a billion people in the room. Then again I dont join rooms with more then 4-5 people. I hate waiting lol

i already explain about the fun in this mode... all together vs 1 guy, in normal room players got mixed... they r other stuff also...

1st i if play vs kumite guy, every time when its yr turn u ll play vs him for sure, if its normal room when yr level of play isn't that good yet, there's a chance to not play vs him even in the next 30-50min or u can wait and 50min and it you vs him, but he decide to go for work, sleep etc...(u wait fucking 50min coz u want to battle this guy and in the end u got wasted), coz in normal room, mostly half of the ppl can match levels... (also when is yr turn u may face a guy who lag a lot vs you and y canT beat him coz of his lag, so either way waiting to face the guy u want to battle become a lot ) even if u lets say make a room for 2 and invite the guy, simply he doesnt wanna come, ot battle u in single room, coz he have fun there or even battle against you at all, but in kumite u r just 1 of many...

...also the ppl that are still learning, they need to learn vs 1 guy, 1 character or 2 of his or etc ... (that mean you r playing vs 1 style (his style) , otherwise will be harder, more mixed, confusing, seeing so diff styles, characters etc... also this is a chance for you to play vs this guy only if u dont wanna play vs other ppl in the room...

...and when u became on the same level or even better as that guy, you can help the low rank guys to have the same fun, that u were getting , by getting to this point or simply allowing ppl to play only versus you, because they came in a room only to play vs you.

Even if u still learning and u have the crown on kumite , that way you will not wait others to finish fights, every turn is your turn, no waiting and searching rooms, players etc..... also u may want different players in the same room...

kumite like you see is 1 of the best things in this game.. only abusing it from shit ppl makes it look bad, but like you see its not at all... its great.
 

Relius Starkiller

Active Member
One more thing I would love to have is a MUSIC system, where I could upload my own music into the game to starting playing when the match starts.(Oh my god I'm dying of just the thought, sounds badass).

I want to be able to pick the music before each match BlazBlue style - sorry but most of the DOA music is garbage.
 

donerjack

New Member
One more thing I would love to have is a MUSIC system, where I could upload my own music into the game to starting playing when the match starts.(Oh my god I'm dying of just the thought, sounds badass).

That sound good.. btw imagine if u can put battle music with option ppl who play vs u to hear it too ... if they want..

btw i think doa5 will get new music etc.., and it will be good if they put music and voices from previously doa games, like unlocking them after you finish something in the game... for example in doa4 when u complete training mode with 1 character u unlocking his voice, so if they made it again in doa5 u ll be able to change this guy that says FIGHT, with some of the characters u like... or even monica and dj if they put them... (even option of recording yr own voice saying Fight, or u can put other short record for it, adding stuff for you only to hear... like Beat This Guy, Dont lose the Fight or whatever u like) - i guess that goes for Sound Customizations.

btw i don't like the voice of hitomi now ... its sounds like some skinny little 13-4 years old that mom and pop buy's everythin' she wants...its really annoying me. The same goes for Ayane but she sound like 15-6teen little trash talker girl.... (thats for ending voices when u win with them , not voices before the fight)

edit: btw m talking about english voices .. if they didn't fix them, i ll play with JP sounds.. not understanding the words at all but who cares...
 

DriftSlave

Active Member
-_-' your justification for kumite is to stop someones win streak? lol..seriously, whats the point if Endless Battle Exist...it's the same exact thing except you dont have to wait as long to go again...in fact endless battle pretty much killed kumite in general for online anyways....Most would rather host their own endless battle and go from there.

DOA in general needs a better and more robust online mode.....taking idea's from SFIV and SCV wont hurt at all...it just all depends on how well they implement them. If the lobbies are like SCV(the world map then into actual lobbies) that can work, add all the silly little avatars? sure that can work as long they go away when you enter a room. they should allow spectators to freely enter and exit a room, hell throw in a chat box like SCV,Online Training should be the standard now, same with Player Matches. These things won't stop DOA from being unique, it would just keep them from using outdated ideas. Honestly DOA5 should pay close attention to VF5FS in many things, how they deal with Online modes, Offline modes, and balancing to a degree because VF5 Online has solid online play, it also still have one of the best training modes in a fighting game today(VF4/Evo has the best tutorial mode in any fighter) so taking cues from them will help get new players into DOA. If VF5 had improved on Quest Mode it would have been amazing but seeing DOA do something similar would be hard as 1) no Arcade, 2) no customization(for costumes or titles, etc.) so they would just be normal bots....and this is a problem.
 

PhoenixVFIRE

Well-Known Member
Yeah what I mean about the music is if I decided to upload my Kpop playlist into the game and have it start the playlist by random choosing a song as soon as the game loads to fight. Also like you said donerjack, the ability to have other peoples music turned on or off and the option to have YOUR music be heard to the other players. It would be a pretty badass system if done right. Actually, now that I think about it... didn't the volleyball games have a music system? I never got around to using it, but I'm pretty sure it had something.
 

ScattereDreams

Well-Known Member
Hopefully DOA5 will be using the same netcode as VF5/VF5FS. PLAYER MATCH is needed. It's just out dated for a game to be online with "ranked match" only battles. As far as music they should have dlc music from previous games and, like Soul Calibur when we choose the stage let us set the music as well.
 

grap3fruitman

Well-Known Member
Standard Donor
The recent PSN release of Journey makes me wonder if in addition to the typical online mode with aliases, ranks and whatnot, what if they included a mode that was completely anonymous? You know some days where you don't want to deal with shit-heads and just get a few games in? Let me play anon-mode and just get some games in without having to deal with the BS.
 

EMPEROR_COW

Well-Known Member
Premium Donor
-_-' your justification for kumite is to stop someones win streak? lol..seriously, whats the point if Endless Battle Exist...it's the same exact thing except you dont have to wait as long to go again...in fact endless battle pretty much killed kumite in general for online anyways....Most would rather host their own endless battle and go from there.

DOA in general needs a better and more robust online mode.....taking idea's from SFIV and SCV wont hurt at all...it just all depends on how well they implement them. If the lobbies are like SCV(the world map then into actual lobbies) that can work, add all the silly little avatars? sure that can work as long they go away when you enter a room. they should allow spectators to freely enter and exit a room, hell throw in a chat box like SCV,Online Training should be the standard now, same with Player Matches. These things won't stop DOA from being unique, it would just keep them from using outdated ideas. Honestly DOA5 should pay close attention to VF5FS in many things, how they deal with Online modes, Offline modes, and balancing to a degree because VF5 Online has solid online play, it also still have one of the best training modes in a fighting game today(VF4/Evo has the best tutorial mode in any fighter) so taking cues from them will help get new players into DOA. If VF5 had improved on Quest Mode it would have been amazing but seeing DOA do something similar would be hard as 1) no Arcade, 2) no customization(for costumes or titles, etc.) so they would just be normal bots....and this is a problem.

I agree with the VF training mode ... its very detailed .. i love it ... but the doa training modes were never that bad either .. but I agree .. theres always room for improvement ...
for example i liked when they specified the move properties in training in DOA4 like with leifangs :6::P+K: ... it tells you that it functions as a High hold plus mid attack ... etc ... that opened up alot of doors for me and helped me better understand the character ....

as for kumite ... its fun ... and it has its merits ...
for example .. lets say you're not that good .. but you wanna keep playing ... its a nice little way of leveling up and people dont seem to mind it ...
or lets say you're really good ... like top player good ... and people want to end your streak or just try and beat you ... lets say someone wins ... .. no1 wants to fight that other guy .. they wanna fight YOU ...
i think theres a crowd for it and it wouldnt hurt to be there along with winner stays on and loser stays on ...

my only hate for DOA lobbies was when some troll changes the game settings to tag .. then back to single just to skip your turn ... LOL i hated that ... I think the game should keep track of the queue despite mode switches ... just a thought ...

Im still hoping that costumes wouldnt be restricted to DLC ... i like earning costumes like I did in DOAU and even those little vegetables and cakes and stuff in survival ... those little things always kept the game fresh and added alot to the single player fun ...

but it would also be fun if there were like online only costumes you get from zack's shop ... basicly you earn enough money points from playing and buy a costume from the shop .. kinda like the points you earn in soul calibur IV ..

as much as I like character customizations (and I do some pretty badass costumes in SC lol) ... I still love the set costumes doa has to offer ... so i would hate for that to go away ...

(hoping for more DLC VF characters and EIN and TENGU ) ... >___>
 

x Sypher x

Active Member
my only hate for DOA lobbies was when some troll changes the game settings to tag .. then back to single just to skip your turn ... LOL i hated that ... I think the game should keep track of the queue despite mode switches ... just a thought ...

OMG that always pisses me off too >.<
 

donerjack

New Member
-_-' your justification for kumite is to stop someones win streak?

i never said such thing or mean such thing ... i already explain it a lot and in simplicity. Look also EMPEROR_COW posts, he understand me.

Hopefully DOA5 will be using the same netcode as VF5/VF5FS. PLAYER MATCH is needed. It's just out dated for a game to be online with "ranked match" only battles.

VF5 have better net code but don't have better modes it isn't FUN at all to play online there. Pretension of how and with whom u can or can't battle there is one of the worst, that's why i only play offline this game, having fun with quest mode, time attack etc...
DOA4 have the best online modes and presentation, just they need to improve the net code, and fix things from doa4. For SURE, they need to change stuff like, ranking battle to be separate for tag or single or for example no ranking battles, so ppl can play shit vs who they want without carrying that they may lose point coz of the lag. That for sure will improve online playing even more for DOA.


taking idea's from SFIV and SCV wont hurt at all...it just all depends on how well they implement them.

I totally agree. How they will implement them is the important thing.. so no matter whats the mode called , how this mode is made, how it will work in doa5 is what matter... and thats the DEV team ninja only can made and say... IF they read what ppl are saying here, and response to us what they think and why .. that would help us and them too... like helping us to not talk for non important things that for sure will not be there...

so far, we r just bunch of fans, with lot of experience, and different liking , differently seeing things and so on...

As far as music they should have dlc music from previous games and, like Soul Calibur when we choose the stage let us set the music as well.

Agreed, sound and music from previous DOA games should be in DOA5.

The recent PSN release of Journey makes me wonder if in addition to the typical online mode with aliases, ranks and whatnot, what if they included a mode that was completely anonymous? You know some days where you don't want to deal with shit-heads and just get a few games in? Let me play anon-mode and just get some games in without having to deal with the BS.

that i also think its a good idea, Anonymous battle mode, should be there, i think in MKAK they made such fix for online, coz of some implications.. so in anonymous mode will be like non-ranking, but with difference, no fuckers will trash around you, and that perfect for everyone , even for trashers. Nice grap3, very good that u mention it.


i totally agree with you on everything of that post dude :)

doa4 has very good training mode, also time attack mode, and survival mode, for tag and single, was the way that you improve in the game + online fights ... and Vf5 doesn't have better mode it has the same mode, just Vf5 have different fight system , stance and moves etc... but as now we will have 3 characters AT LEAST from VF5 (who knows later we may have DLC for other favorite Vf characters :p ) so will be interesting how they will made the training mode for them too.. coz from what we hear, VF character will have the same moves as in VF and that is changing DOA ..

EIN should be there, he is favorite and main character to a lot of ppl, me included, as for Tengu almost no one plays with him, and he is fat and ugly, but who knows i like to kick his ass when a friend pro is playing with him, coz is his main and i m having fun with him... i personally like the spartan girl, but of course, she shouldn't be in doa5, she isnt part of doa story at all.. maybe if they change her vision without a costume, new name and changing only some of her moves, like no grenade (i totally like it, but it shouldnt be there ) she may become good new character and appear in dlc ..

OMG that always pisses me off too >.<

haha everyone is pissed, me too.. but that's not coz of the changing modes or any mode at all, We Are Pissed Off to the trolls, trashers, ppl that shit around us, trying to destroy our Fun. Thats on people, not on modes...
This kind of ppl, always will search and find ways to shit... for example kicking ppl from spot/lobbies like in SF if they put such option here... etc..

so in the end the ball(basketball) is in TeamNinja Hands.. now they should score 3 points with blind eyes... :) or making a grand slam dunk ninja style :)
 

x Sypher x

Active Member
As far as music they should have dlc music from previous games and, like Soul Calibur when we choose the stage let us set the music as well.

That's a good idea. I also proposed an idea for the music as well here: http://freestepdodge.com/threads/doa5-demo-consolidated-feedback.633/page-12#post-9788

Personally I'd rather have that sort of content already on the disc, but DLC would work too. They could probably come in packs or something. As for the music select I would like that too.
 

donerjack

New Member
for the voices yes on the disc for sure :) for music i agree dlc works too..

Or a more simplified method would be to put the option to toggle between each DOA's soundtrack in the Options menu (All modes except Versus and Online would default to DOA5 themes). So it would kinda look something like this.

OPTIONS
>VERSUS/ONLINE SETTINGS
>>SOUNDS
>>>THEMES/SOUNDTRACK
>>>>DOA1
>>>>DOA2
>>>>DOA3
>>>>DOA4
>>>>DOA5
>>>>DOAD
>>>>Random (This is a maybe, randomly play all of them in case you want to mix it up a bit without having to manually change the settings.)

As mentioned before, when playing online Player2's theme would be played based on their settings.

I think this would be a great feature and would definitely please fans in terms of content.

i see.. random mode it shouldn't be there, it can put sounds/voices that u don't want... as for
the versus and online, i prefer this changes to apply, for the almost everything , like if u change the voice input of 1 character, wherever you see this character should have the same voice.. like wherever you play and hear FIGHT to be the same voice that you put like in doa4.
 

x Sypher x

Active Member
for the voices yes on the disc for sure :) for music i agree dlc works too..

Yeah I'm starting to think so too.

i see.. random mode it shouldn't be there, it can put sounds/voices that u don't want... as for
the versus and online, i prefer this changes to apply, for the almost everything , like if u change the voice input of 1 character, wherever you see this character should have the same voice.. like wherever you play and hear FIGHT to be the same voice that you put like in doa4.

I was just throwing that out there, I'm sure Random would be weird lol. And the reason why I suggested those changes to be possibly exclusive for Versus and Online only is because those are the 2 modes that are played the most casually and/or competitively, and because they usually have more variable options. For other modes such as Time Attack or Survival, there's not much you can change except the life setting and the number of rounds. Also, in my opinion it wouldn't make sense to make those changes to every mode. But if it were then at least leave STORY MODE alone. Also I was referring to the music, not the voices.
 

DriftSlave

Active Member
eh..Im still on the fence about kumite, i'd rather have Player Matches and Endless Battle for online functions. I'm still hoping for Ranks or atleast titles....because Grades are lazy, basically a player profile with all sorts of misc. information and player choice settings to make you as a player stand out as your character(if they don't add customization) won't.

As for Sound....Let me freely change characters voice tracks individually like in SFIV or MVC3...I like some of the English voice overs, like-wise to the original Japanese track, so let me decide on the voice track. I've always liked that about SFIV, my Ryu is in English, and my friend Ryu was always Japanese, so it had that certain tension in the air you know.

For the System Voices, ever since what...DOA3? you can change the system voice to whatever character once you completed their trials/other condition. That's nice but the Default Announcer is pretty good...he's no Xemmas(KH2) doing SCV(I know right....so weird) but it works. I support the idea of choice but...the default one is pretty damn good to be honest....but if they do that they should allow for the English voice cast for system voices as well.

Lastly the OST....honestly Im fine with Custom Soundtrack as a bare minim, however I would dig (Full) OST downloads from past DOA games including remixes from say U2? like Ray House Remix of :helena: Theme(God Like :confused:) or :hayabusa: DOA2 theme. Hell :hayate: DOA3 theme was pretty Epic. What Im saying is, if they do it, they do it right.
 

TRI Mike

Well-Known Member
donerjack's posts are incredible... Dude you should probably read a few threads in the site before throwing in so many walls of texts full of bullshit. I also love DOA4 as well and have stated here before that I think the posters in the site give it too much shit but they're mostly right about what they say.

Accept you're wrong.
 
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