DOA5LR Leon Desert Falcon bug.

Sorry for the double post. Forgot to add that it calculates only the damage that the NH version of the throw does, then adds the additional % to each throw based on that.

Lower damage throws get less bonus damage for floors (Pai's throws get 9-11 points, Nyo's get 13-14, Leon gets 15, Bass gets 17).
This isn't a bug, even though I know how weird it looks. Electrified floors have some...special properties with throws that interact with them. If the damage is calculated on impact, it adds a number to the damage based on how much it would otherwise do. I haven't checked to see if it's a specific percent all across the board, but some throws (like Leon's falcon) add more damage than throws like Pai's 63214T or Tina's 4T.

Walls, however, always add a specified amount to the total. It doesn't take a percentage, but rather a fixed amount.

This isn't new, as it's been around since vanilla. Why it acts this way, I'm not sure, but there are some throws where you benefit more from hitting the floor than the wall on electrified stages.
You would love Hayabusa. Adding a ceiling magically deprives him of 17 points of damage.

Logic.
I took the thread link to them but King Jaimy is in the right (as much as I want this to be a bug). I'm just not used to seeing a walled version of anything dealing less damage than a standard version of anything.
Yeah, a wall angle hit should be increasing ALL damage output across the roster by 5 points, 10 points for a full on wall hit. Instead 10 points are actually being taken out of the equation.
Throwing Zack into the floor and wall in lab does the same damage.
Hmm... I don't see any bug damage output wise. Is there something I am missing?

Details

Apr 13, 2015 at 7:59 PM
Posted by XZero264
Look who is still bugged almost 2 years later.

http://www.freestepdodge.com/threads/leon-bugs-still-here.5611/
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