ErickBello
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  • Oh at least I finished Persona 3 Portable, goddamn, what a good game. And that end, all my manly tears for it, poor MC.
    btw... I shall bestow my blessing on all the people going to NCR! The Arcana is with you! Have the power of the chariot within you.
    I should start to play more randoms, fighting against the CPU is boring...
    Chaos
    Chaos
    Fighting against the CPU can be unhealthy sometimes.
    Prince Adon
    Prince Adon
    Fighting against randoms can be just as unhealthy.
    Prince Adon
    Prince Adon
    If not worse sometimes.
    I should main Hayate / Gen Fu.
    Brute
    Brute
    Not Gen Fu...
    -Nai-
    -Nai-
    everyone should have a gen fu in their back pocket or to protect their other characters...Hayate is a good choice although his tools are a lil lack luster..its how you use them is whats going to get you mileage...but do what you feel...not what others tell you
    I'm maining Alpha-152 along with Kasumi.
    Omega SYSP
    Omega SYSP
    Alpha is sooo fun to use! If you play kasumi why not alpha too ! I dont get alpha's grabs tho they are hard
    Man, everytime I see Bladez, he restores my faith on Alpha.
    • Like
    Reactions: Jaguar360
    -Nai-
    -Nai-
    the pokin...flinch...say goodbye to your health bar...simple as that
    Jaguar360
    Jaguar360
    I was just thinking that when I was watching him a couple minutes ago!
    when the AI wants a hold the AI gets it.
    Chaos
    Chaos
    It seems like the patch made the A.I. worse >:-(
    Saber
    Saber
    The AI holds too much though. Getting off Hi-Counter throws is ridiculously easy, so just remember to free-cancel.

    And the AI predicts your follow-ups. If the attack you do only has one follow-up height, the AI will hold it every time.

    Bad thing about it; it uses the same old combos.
    ErickBello
    ErickBello
    I free cancel like 95% of the time against the AI pulling off very different combos and not following a pattern, it still holds every single damn hit.

    The good thing about fighting the AI is, that the AI is very easy to throw punish because of spamming holds and parries and doing very unsafe strings like Leifang PP2K but the AI escapes Normal and Counter throws so, it's sort of frustrating,
    D
    dawnbringer
    Good job!
    Note that it's possible to collect more data about individual string hits (like adv. on hit or block of PPP), counter hit, crouching hit, back hit, wall hit move properties.
    ErickBello
    ErickBello
    Thanks!
    Yeah I know that, but it was too much work with what I have, lol. Also Note that I put the frame data for hoshimpo, which the game doesn't register.
    D
    dawnbringer
    Because of that I'm still not sure how long is Ayane's shortest Soka and Shimo-Oroshi animations: 24 or 25 frames.
    By the way, this is how snippet of Ayane's frame data looks from afar: http://i.imgur.com/yhoMMf9.png.
    I hope that people start to contribute on the wiki!
    • Like
    Reactions: hounddog75
    hounddog75
    hounddog75
    I'm not good enough to contribute but I will be willing to help out.
    ErickBello
    ErickBello
    with the stories for the missing characters is good, any help is appreciated ^^
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