Recent content by Kirito

  1. K

    Did they nerf juggles in DOA6?

    Was this done to compensate for the stun-launch height being readjusted to DOA3 standards, where the launch height no longer depends on the stun threshold? In DOA5, IIRC, all strikes to a juggled opponent dealt 40% damage, no matter how long the juggle was. In DOA6, looking at the Move Details...
  2. K

    Meter: Yay or nay?

    DOA6's most controversial mechanic: the oh-so-popular meter (Break Guage) that's in basically every modern fighting game at this point. It introduces two new offensive options: the Fatal Rush (basically mash S for an unholdable stun if you don't have meter), and the Break Blow (a sabaki that...
  3. K

    DOA5LR Mastering Shiranui-Style Ninjutsu - Mai Shiranui Combo Thread

    Do you mean 214P+K? 4P+K is her Power Blow.
  4. K

    DOA5LR Mastering Shiranui-Style Ninjutsu - Mai Shiranui Combo Thread

    On mids, 66PP236K is very consistent no matter the launch height unless its CL3. On lights, I find that I have to do 3P > 6PKP for consistent damage. Otherwise, 3PK works like a charm on all weights.
  5. K

    DOA5LR Mai Shiranui DOA5 Last Round Gameplay Discussion

    So true. Even when the moves show up as 7P 8P still freaking comes out. I hate it for that reason alone/
  6. K

    DOA5LR Mastering Shiranui-Style Ninjutsu - Mai Shiranui Combo Thread

    Oh, I see. That's a shame that max threshold makes damage worse haha. After CB, I find that this combo is the most practical for oki. CB! > 214P+K > 6PP~236K It does just one point less damage than 8K > 6PP~214P > 6PKP but with the above, you have the option of running up to them (you're left...
  7. K

    DOA5LR Mai Shiranui DOA5 Last Round Gameplay Discussion

    Also one more thing - Kachousen can extend stun even after reaching max threshold or a CB for some reason. It doesn't cause a knockdown or a reset, but any follow-up move will.
  8. K

    DOA5LR Mai Shiranui DOA5 Last Round Gameplay Discussion

    Just something I noticed messing around in the lab. Ryuuenbu (214P) and Hissatsu (236K) both do more damage as cancels and standalone moves than they do in-string. Not sure if this is true for the rest of the DOA cast, but for Mai, yeah. Ryuuenbu's damage on NH while opponent is standing is...
  9. K

    DOA5LR Mastering Shiranui-Style Ninjutsu - Mai Shiranui Combo Thread

    Found a more damaging one by 5 points on CH. :8::K: > :6::P::P::~::214::P: > :P::P::P::P: Also works on mids but only from CLOSED STANCE. After :214::P::+::K:, :6::P::P::~::236::K: does more damage.
  10. K

    DOA5LR Mai Shiranui DOA5LR Discussion - Guest from FF/KOF series

    At least you guys don't live in Australia. She cost me like $12 lmao
  11. K

    Nioh General Discussion

    I've never played a Souls game, but this is just way too hard. 1-hit kills are absurd, there is no tutorial (you're supposed to figure it out yourself?), dodging takes stamina, why the f is there even a stamina bar, and there's no point in having a health bar if you're just going to die in 1-2...
  12. K

    DOA5LR - Off Bounds Glitch (Azuchi) -Ver.1.5-

    Woah, TN put a lot of effort in designing the stage. Wow. It looks like something straight out of Ni-Oh or the older Ninja Gaiden.
  13. K

    Please buff Marie Rose

    It's not Marie's hop that needs to be nerfed - it's the regular SS that needs to be buffed. Too often I will SS a linear move only to be CH by a linear followup. Tracking in this game is a joke since linear moves retrack all the time. And to clarify, Minuet is a FSD move, like Christie's...
  14. K

    DOA5LR "I'll Try My Best!"Naotora Ii Gameplay Discussion

    Okay, Naotora's strengths and weaknesses so far? + Great juggle damage (even on heavies) + A good reason to actually use your PL + Quick launchers (H+K launches on NH, is i15, a mid kick and has low crush frames) + Great whiff punishment (6K is your main tool for getting in - excellent range...
  15. K

    Characters "Sorry sorry sorry!" Naotora Ii Official Combo Thread

    @Nikotsumi seriously, great work, man! Awesome video! Will definitely be updating the thread later. :D
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