I noticed a couple things in the Ayane vs Tina vid.
0:26 Did 4F+K always have that low invincibility?
2:04 Looks like a throw break. Breaking one of Tina's command throws.
Attempting to translate Hayashi:
"Superman and Batman have a huge following so just having in them in the game is enough to get it to sell, so they can afford to be more over the top. However, DoA isn't as well known so we have to build up our fanbase and support the fans that we already...
The Ayane vs Kasumi match (primarily Ayane analysis, guessing the inputs for the new moves):
Ayane starts off with 3kk66...9 (two mid kicks into roll then flip)
After causing Kasumi to whiff she goes into a new punch string. Presumably pp6p then gets punished for going for what I think is k...
With regards to what I saw.
Ayane's moveset looks similar to what it already was. Her powerblow looks like it uses the animation of her 236p and as such it should be a high crush. Not really much more to go on.
Not quite true. The PR guy was a one man company as far as I can tell he was hired by that controller company to handle their customer service. Since this incident they have turned to other solutions.
Very true, as you said, life bars and such are already on screen. But it doesn't hurt for the commentators to call attention to it to create suspense.
Also, to perform a true play by play on a fighting game match a lot of pausing is required.
And this is what it would look/sound like (this was...
I'm attempting to learn how to commentate, and I agree with most of what DrDogg is saying. However, let me throw my own 2 pence in.
1: Fighters are too fast to do a literal play by play, you can't speak fast enough. The closest you can do is commentate on changes on match state (offensive...
Aikido would be interesting in this game and would probably end up as another grappler character.
If you want ideas on what a parkour character would do look at Hitomi's Wall P+K