Recent content by LivingShadow

  1. LivingShadow

    Throw Escape?

    It seems there's also throw escapes on neutral throws. Timing looks like it varies depending on the throw.
  2. LivingShadow

    DOA5 Balance Footage - 07/13/12

    Okay then. It seems we have normal throw breaks.
  3. LivingShadow

    DOA5 Balance Footage - 07/13/12

    I noticed a couple things in the Ayane vs Tina vid. 0:26 Did 4F+K always have that low invincibility? 2:04 Looks like a throw break. Breaking one of Tina's command throws.
  4. LivingShadow

    [Aug 25, 2012] GVN Summer Jam VI - Aug 25 & 26 - Philly,PA (Philadelphia, PA)

    I'll be there. Primarily for the anime games but I'll think about entering DoA. At least I'll try out the build.
  5. LivingShadow

    Yosuke Hayashi's thoughts on Injustice: Gods Among Us

    Attempting to translate Hayashi: "Superman and Batman have a huge following so just having in them in the game is enough to get it to sell, so they can afford to be more over the top. However, DoA isn't as well known so we have to build up our fanbase and support the fans that we already...
  6. LivingShadow

    UPDATE: Power Blows to be allowed in Tag as Tag Power Blows

    I think that having an option to use a power blow to tag out would be something interesting to have.
  7. LivingShadow

    DOA5: A New Challenger - Trailer Analysis

    The Ayane vs Kasumi match (primarily Ayane analysis, guessing the inputs for the new moves): Ayane starts off with 3kk66...9 (two mid kicks into roll then flip) After causing Kasumi to whiff she goes into a new punch string. Presumably pp6p then gets punished for going for what I think is k...
  8. LivingShadow

    Inside Xbox OXM Report for DOA5 on XBL

    With regards to what I saw. Ayane's moveset looks similar to what it already was. Her powerblow looks like it uses the animation of her 236p and as such it should be a high crush. Not really much more to go on.
  9. LivingShadow

    Tekken

    I was already considering picking that up.
  10. LivingShadow

    I used to be a PR Rep, but then...

    Kotaku suspects roid rage.
  11. LivingShadow

    I used to be a PR Rep, but then...

    Not quite true. The PR guy was a one man company as far as I can tell he was hired by that controller company to handle their customer service. Since this incident they have turned to other solutions.
  12. LivingShadow

    Dead or Alive competitive commentary

    Very true, as you said, life bars and such are already on screen. But it doesn't hurt for the commentators to call attention to it to create suspense. Also, to perform a true play by play on a fighting game match a lot of pausing is required. And this is what it would look/sound like (this was...
  13. LivingShadow

    Dead or Alive competitive commentary

    I'm attempting to learn how to commentate, and I agree with most of what DrDogg is saying. However, let me throw my own 2 pence in. 1: Fighters are too fast to do a literal play by play, you can't speak fast enough. The closest you can do is commentate on changes on match state (offensive...
  14. LivingShadow

    New Doa 5 Characters

    Aikido would be interesting in this game and would probably end up as another grappler character. If you want ideas on what a parkour character would do look at Hitomi's Wall P+K
  15. LivingShadow

    Launching attacks that position switch

    Any chance you could put video of this up?
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