Recent content by Twin_T

  1. Twin_T

    Dead or Alive 2: The New 56 (Dreamcast Mod Series)

    I'm curious how Esppiral got the Hardcore Assets. I couldn't find anything that could help me open/extract the tgs (textures) and psp (models) files.
  2. Twin_T

    Release 6++ Gameplay Overhaul - Skies Of Vengeance 4.1 hotfix

    NinjaToolbox worked for some stages, but not Iron Hell. The mesh data is all over the place so I'll need to find a different method for that one. Think NinjaRipper might work for Cxbx-r or Xemu?
  3. Twin_T

    Need some assistance with exporting DOA4 textures...

    I'd hope so. The Blender importer is working fine for TPR format so I'm getting what I need for now. I just need to dig deeper into the ways for the tools to get DOA2-3 models, rather, the costumes anyway.
  4. Twin_T

    Need some assistance with exporting DOA4 textures...

    I'm using TPRxtract to get the textures for the models, but the "Rip Textures" button doesn't work on certain textures so out of roughly 30 textures, I'd be missing 2 to 4 textures. Anyone happen to know of any alternatives or if this is a tool issue?
  5. Twin_T

    Release 6++ Gameplay Overhaul - Skies Of Vengeance 4.1 hotfix

    This one is actually kinda cool. On one hand, I get not having slip-stun dojos, but we've had worst (situationally speaking) in older DOA titles. We've had slip-stuns and hard wall splats that forced 50/50s lol. This ACTUALLY ain't that bad, all things considered.
  6. Twin_T

    Release 6++ Gameplay Overhaul - Skies Of Vengeance 4.1 hotfix

    This is a guide playlist from an active Bloody Roar player explaining the ins and outs of the game mechanics. The rest could be found through his channel or HyperbeastsTV. They are the main ones I know of who upload high-level gameplay. The game does have depth, but being an aged fighter with...
  7. Twin_T

    Release 6++ Gameplay Overhaul - Skies Of Vengeance 4.1 hotfix

    You could be right. In fact, scratch those suggestions.
  8. Twin_T

    Release 6++ Gameplay Overhaul - Skies Of Vengeance 4.1 hotfix

    Yeah, this one. His only defensive option is a mid hold, and while that is good, the active window frames for input combined with the recovery frames out of the stance leaves you unable to defend yourself for quite a chunky amount of time. That, or I suppose reduce the recovery frames when...
  9. Twin_T

    Release 6++ Gameplay Overhaul - Skies Of Vengeance 4.1 hotfix

    I forgot about this since I haven't played Eliot much recently, but is it possible to make his Bear Stance side step cancellable?
  10. Twin_T

    Release 6++ Gameplay Overhaul - Skies Of Vengeance 4.1 hotfix

    44P stuns on NH (+24) and as you mentioned, tracks. Plus it's only 1f faster. -8 on block sounds pretty reasonable imo.
  11. Twin_T

    6++ Gameplay Overhaul

    You can replace 33P since she already has 3_P... is what I want to say, but this is coming from someone who mainly plays Helena in DOA2. I figure input for that character would be best received from players who ACTUALLY play that character. In DOA2-4, you could input either to get the same...
  12. Twin_T

    6++ Gameplay Overhaul

    Cap. I just experimented with it. Granted I couldn't land the timing perfectly every time, but it's literally the same situation as with Eliot's Choryo. Take one look at how fast Eliot players can get that out and that's as good a reference as any as it can possibly take to execute the input...
  13. Twin_T

    6++ Gameplay Overhaul

    Really? Is the problem getting 33 instead of 3_? That could be solved by inputting 663 for the instant crouch status if that was the case... What makes it bad?
  14. Twin_T

    6++ Gameplay Overhaul

    Why not make it 3_KK? Hm... I'm a casual of DOA and I mainly been playing DOA2 as of late so I don't really have much of anything to suggest. While I do like my additions to my characters, I still like feeling like I earned my Ws while having fun. While I do want balance, I'd prefer something...
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