Free Step Dodge

crapoZK
crapoZK
"Muhhhh it's casual" - People who's first DOA is DOA5.
Lulu
Lulu
@human013
They are Morons and Elitists... that being said I think TN should include the option to Stagger Escape manually if they want it so badly

@MegaMegaMike
I haven't dabbled enough in DBFZ... but after fiddling with BBCT I noticed something rather obvious. BBCT doesn't actually have Auto Combos... Those combos are pretty much just Move chains... just like all the 3D Fighting Games have.
Lulu
Lulu
After all none of the ArcSys Games actually let you have custom chains (Except for UNIST)... every chain must be cancelled in a specific order and you rarely saw variations... so what BBCT did was just reduced the number of buttons needed to essentially did the exact same thing. Its not even remotely dumbed down... now if they just added a singles mode then I'd be on board.
human013
human013
I don't think more optional changes is good in any way. Commit to the system they already have and it's good to go even if the hold option is a bit weird.

I get that any fighting game getting a sequel will always have people pop up and complain but DOA is on another level. It's like a kid doing anything to get on a parent's good side.
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human013
human013
"If there is no SE then these other people won't see DOA as being competitive". No other game cares about what other people think. UNIEL, BB, GG, and SC do whatever they want and the players don't go "We need to do this so these other people will take our game seriously" or " This change makes the game casual now". DOA is basically that self-conscious person asking everyone if they look good yet.
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Project Bokuho
Project Bokuho
@crapoZK Curse these 16'ers and their complaints xD
DestructionBomb
DestructionBomb
Depending on what it is, it can. Most of you as well as the very small minority haven't been around long enough to understand that so it was pretty obvious reading these statuses since it makes you look like an extremely low level player.
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DestructionBomb
DestructionBomb
Since you brought up SE as a scapegoat because you can't seem to let it go from your feeble mind, this can vary here. If TN removes SE then there "has" to be compensation for it because it was vital on the neutral game to avoid situations that are not guaranteed. Course, reading these posts already confirms that you never took advantage of it in the first place so you wouldn't exactly know how mechanics work.
DestructionBomb
DestructionBomb
Luckily, they reduced the stun to compensate for lack of SE. Therefore, TN played this intelligently because it was the right thing to do. So again, no one is really complaining since I still won the situation. However I do enjoy that you brought it up to make you feel like having self importance on the victim card for some sort of validation kek.
DestructionBomb
DestructionBomb
@crapoZK @Onryoki @MegaMegaMike - By the way, you guys weren't around from his original status posts before this. Believe me, it'll make you rethink the situation here. Brute can provide a better detail due to the misunderstandings.
Lulu
Lulu
@human013
I totally agree... that option would be silly and unnecessary. But I'm all about being inclusive and I believe that players should be allowed to tailor their controls to whatever suits them best...

So even if I think many fighting games should lower the execution barrier... I wouldn't want people to feel like they practiced all those One Frame links, Kara Cancelling and Microdashes for nothing. so yeah...
Lulu
Lulu
@DestructionBomb
Stagger Escaping has got nothing to do with Neutral though... there was nothing Vital about it... TN just didn't want players on the receiving end to fall asleep from inactivity when Hayabusa, Rig, Zack, Gen Fu and Christie link multiple sit down stuns together for Guaranteed Damage...
DestructionBomb
DestructionBomb
@Lulu Escaping non-guaranteed damage that leads to 150+ points of health was vital. It also reduces the amount of guesswork when you are placed at +26 stuns leaving you at high risk options to play it safe when you don't even have throw breaks in the game aside from i5 throws. Most of you don't even know how the term neutral works, you are the last person I'll take your posts serious regarding it.
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DestructionBomb
DestructionBomb
So in turn, TN removed SE by reducing the stun behind it because the players are playing a RPS game rather than playing stun launch situations which is very smart of them to do so. SE was a benefit, again not a negative. You didn't use the benefits at the time, then that's on you. Now you have that benefit (which is good) but most of you didn't use that benefit to begin with which I stated. Good day.
Lulu
Lulu
@DestructionBomb
Neither do you, Apparently.
If you get Hit Neutral is over... Combos Begin.

You could Stagger Escape to reduce the advantage but enough for it to not get hit something faster, which every character could... after all you have to guess out of 4 follow up options and stagger escaping rarely ever reduced it down to 3 let alone 2.
DestructionBomb
DestructionBomb
Sure, says the guy Lulu who only plays arcade mode and only contributed to stuff made up rather than actually playing against people to realize it. You don't play against people, you don't play offline at the events against the very same people that uses it.
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Lulu
Lulu
Itz funny... The only reason you needed to learn how to Stagger escape is because some people didn't know their legit Stun Routes...

I can understand why the people who exploited this fact would miss it in this same way Guilty Gear players would miss the extra damage from its wonky Teching system... but that doesn't mean its vital... well... I mean it is Vital but for all the wrong reasons.
DestructionBomb
DestructionBomb
SE reduced it to 3-2 which is good, if he doesn't hold your fastest launcher that's on him. That means that the player who uses SE as a crutch would get slapped every time because he would not hold. Who's fault is that? the player who SE every single time. Again, you are basically confirming my point partially here.

Overall, this debate only solidifies on some of the partials I explained in the past.
DestructionBomb
DestructionBomb
How can it be vital for the wrong reasons when it helps the players escape from situations that can cost them the entire round because he wanted to play brain dead and not work for his damage? again, you are just playing in the pond full of alligators. Work for your damage. You have to earn that shit. Good day.
Lulu
Lulu
First of all... By default its usually already 3 options because you don't get much advantage or benefit from low attacks in DoA...

And the key word is Rarely...

Even on a Fastest Stagger you still had to guess between those same 3 options...

And yes... Lulu the guy who spends more time in training mode understanding the system rather than going online and exploiting peoples desire not to spin a stick.
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