Free Step Dodge

DestructionBomb
DestructionBomb
Yeah, can vary from games though. Many characters have different types of movement (depends on the game), but I believe (imo) when someone picks up a game, they should get the feel for it first if it strikes their comfortability levels. The hardest part when starting a game is getting comfortable with it, finding a character you like, learning, as well as tolerate to what's given to you.
DestructionBomb
DestructionBomb
Many people have stopped playing certain fighters because they try to play it like any other fighting games from where they came from even if they learned any of the portions.
Glitterati
Glitterati
I second that.
oMASTER LEGENDo
oMASTER LEGENDo
Replace 3d fighter with anime fighter then we are good. You need reason as to why you are practicing movement. Other 3d games don't really complicate the movement like tekken. For example why would i want to learn KBD, Because you can get out a pressure, create space or use it to whiff punish. Alot of new players will wonder why am i training movement over combos? What are the benefits?
oMASTER LEGENDo
oMASTER LEGENDo
Is the 3d game or character i'm playing required to learn this movement to get good at the game. Some yes other times no.
DestructionBomb
DestructionBomb
Movement has zero value if you don't know what it is that's playing in your hands.
ChaolanLegacy
ChaolanLegacy
Movement can be super overwhelming depending on the game, so I don't share your view on what a player should learn first. They're better off learning a character they like (regardless of said character's tier) first and their combos/move/juggles to maximize damage output and to "know" what their character is capable of. Then just gaining match-up experience vs other characters, then movement and finally frame data.
Force_of_Nature
Force_of_Nature
@T..J. Bernard You're on the right track, but like DB implied, movement means nothing if you can't do anything else competently. Chaolan is right that learning the ins & outs of your chosen character will yield a lot more success early on than movement. Movement should be learned once you've determined what your character's optimal pokes are at different ranges (then combos off of commonly connecting launchers).
T..J. Bernard
T..J. Bernard
I thank everyone for their inputs. And everyone brought up great points with learning characters 1st, which I think if not movement, that would be the 1st thing to learn as well. The biggest reason I say movement is important is regardless of any game, that's probably the 1st thing you're gonna feel out.
T..J. Bernard
T..J. Bernard
Before I strike or grab or anything, I'ma try to move and see how the motions go. Now I like the point of how for example in Tekken, not everyone crouch dashes, only a select # of people have crouch dash or sway. But even with that, knowing backdashing, SS, running, 236 or 6*23 motions can go a long way.
T..J. Bernard
T..J. Bernard
I remember when I 1st played DOA 5:LR and I played Ayane, whom to me has high dependence on movement. So learning how she twirls and moves so that she can get characters to whiff and use her at least for that helped me as I learned the game (Mind you I suck w/ Ayane and I dropped her for various reasons). But when I picked up Rig and I didn't have the tools Ayane used it was a struggle. Not cause of his moveset....
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