I guess I can answer this from a Tekken and DOA perspective. I don't know Ingrid much so I'm not gonna really talk on her but here we go: Did characters like Lucky Chloe and Marie/Honoka ruin fighting games. From this video:
When you play a set for hours and still feel like you're adapting and learning, and after the set you want to learn your characters more, that's how you know it's a good set. That's the kind of gameplay I've been looking 4, for months w/ Tekken.
Biggest pet peeve: When I play someone on parsec and they say "Game's laggy, unplayable, I don't even know how to play this shii, I had bears wrestling me while jumping off Mt. Everest and living, and I still won the round." Like congratulations on beating probably the worst FG player for a round...
Idk why people are up in arms about the MK tourney. That's what happens when you have garbage balancing in FG's and trash defensive mechanics. Shii Leroy Japan should've been the huge red flag for FG's but nope.
I love how Rig as an i10 has a -2 on hit jab and i13 mid but damn near every i9 character gets an i11 mid and a -1 on hit jab and because their 2p's are 0 on hit, I just gotta hold the situation regardless...
Next doa game should have meter and meter gets spent every time you move. block 1/4 bar. backdash 1 bar. Break blow requires no meter and sabaki's highs mids and lows. And Misaki w/ fiona should be the main character. New Villain: alpha 153.
Tekken's lab's so great that I can lab Bryan's dumb hatchet kick that's steppable to your left and still get clipped by it cause why not... You can lab so well that you can win the neutral game 100% of the time and still lose cause of armor, RA, RD, and random CH launchers... You can lab duckable strings and online w/ RANDOM FRAME DROPS, EVERYTHING's SAFE ON WHIFF... THIS GAME IS HORRIBLE TO LAB.
In lighter talks, after a week of online torment in Tekken, I will say that the Etokki Omni is a very good stick. The bat top is a better grip for me, the circle gate feels smooth for the most part, and executing some stuff feels much better.
The more I try to lab Lidia, the more it reminds me that Tekken 7 has a terrible way of labbing and learning MU's. It's basically go online, die, and hope you're not raging in order to analyze and rinse repeat.