Seriously? How can a fighting game have a variable option? Unless it means dynamic resolution like in action games when they lower the resolution on the fly to maintain 60fps
@Giannola In Nioh the Variable option was a mix of resolution while trying to go higher than 30fps since Action mode on that game was 60 locked while Resolution mode was 30 locked. It's usually named "performance mode" at times. Might also be similar to DOA5LR where the matches are 60 but the intro/outro were at 30.
@ChaolanLegacy I think the base PS4 could go 108060 but the standard console won't have access to the settings such as Action mode where it's 60fps on both gameplay and win intro/outro. It might have a default setting in play where the gameplay is in 60 but intro/outro will be 30-50. Still unsure since the game is not out.
@Onryoki If you want pure 60fps on both the gameplay and win intro+outro, you'd pick action mode.
If you want texture quality and stuff on backgrounds to be more visible (depending on what it is) including depth of field, you'd pick resolution mode which you might get frame drops here and there (maybe), but it's the best setting if you want the best out of the game graphical portions.
Variable is a shifty mix between the two or hence, performance mode. It changes in-game here and there on the fly. Variable is the least most common because it has to be optimized for it & some games not optimized well with it.
If you are like me who prefers 60fps gameplay along with the intro/outro, you'd pick Action mode. If you want the best quality looking setting, it's resolution mode.
I think Xbox One X resolution mode might not get bad drops either. Who knows really. Resolution mode might provide deeper shadows, maybe even adjust that crazy lighting and glossy look DOA6 has but kinda doubt it (I'd like to be surprised though).