Free Step Dodge

Brute
Brute
66K is a godsend.
I wish they'd make the 6PK kick a standalone move at 3K. Aside from that, Nyo's great in this one.
Camel with 2 thumbs
Camel with 2 thumbs
A safe mid after 5pp would be awesome, instead of always opting for the high or low which are both beat by crouching:/

Also wish the new running p was -7 instead of -8, yeah it's a frame tight 6t punish but with recovery and startup like that it's hard to miss that punish. Could of been a dope approach tool but it's still a stun filler at best
Codemaster92163
Codemaster92163
66K is phenomenal (well, slow, but great) yeah, but I mainly meant it along the lines of what Camel said, in that her PP string has no good mid option, which I desperately crave.

But yeah, she is a really good character in this iteration of DoA. Definitely having more fun with her now than before.
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Brute
Brute
She's actually my most used character so far. Granted I suck (always do), but I've been having a ton of fun with her and Lisa (the latter of which also got major overhauls for the better).
Codemaster92163
Codemaster92163
I think all of the grapplers got buffed just due to the new mechanics. Especially characters with ground throws, since they can get so much guaranteed damage.

I used Zack during the demo, but haven't used him since. Though he was also really fun and had a few nice buffs. Can't wait for lobby play when I can freely switch between the two more easily.
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Brute
Brute
Yeah. The removal of SE really helps in a lot of Lisa's set-ups, and her anti-tracking moves are tied into her standard pokes, all with safe string follow-ups that lead into deep stuns for comboing with her new 6H+K fatal stun.

But yeah, can't wait for lobbies myself. If you don't mind putting up with me, I'd love to run some matches once they're added.
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