Not really besides:
-No CB and a lesser stun game and no SE
-Better(And somewhat more annoying side step)
-Launch height isn't affected by how long you're in the stun threshold
Then there's the fatal stun and meter and everything, but the game has a good tutorial so you can ease into the new mechanics as well
"Launch height isn't affected by how long you're in the stun threshold." Doesn't this just promote boring play then? I'll have to play around with it of course but right now I'm not feeling this one.
It plays pretty similarly to DOA5 but you can't YOLO derp with 33P anymore :'(. Seriously though, the stun system is a lot more fun than DOA5LR's "stun, stun, stun, etc." system. Much more neutral-focused now.