Free Step Dodge

DestructionBomb
DestructionBomb
This conversation probably wouldn't even exist if TN actually asked another company on how to implement a step lol.
Coolcatn1kk1
Coolcatn1kk1
The sidestep should have been the same as in Doa5. Facts.
DestructionBomb
DestructionBomb
Dear god no, DOA5 stepping wasn't a good one either lol.
Raansu
Raansu
I have a general idea of how you play Eliot given how much you're complaining about SSA. Meanwhile I watch Bladez play Eliot and no one steps against him because he shuts it down almost every time.
Raansu
Raansu
Stepping in 5 was trash. SSA as of 1.04a was perfectly fine. I know I bitch a lot because I'm a salty scrub, but lets be real here, SSA was perfectly fine. You could throw it up till the initial frame of the attack and the damn thing was -15. You could bait the shit out of people and make them SSA for an easy throw. Its been 2 fucking months. If you were still struggling with SSA.....well I got nothing nice to say.
Coolcatn1kk1
Coolcatn1kk1
The meter is the only way you can save yourself it seems?
KING JAIMY
KING JAIMY
@Raansu Of course I can't be compared to Bladez. He's a godlike player. That however doesn't give you the right to assume how I play. I like to say I'm well above average and I know how to consistently punish SSA's. However you can't punish SSAs if you've already inputted a linear strike. Playing patient and relying on punishment isn't always the best option.
KING JAIMY
KING JAIMY
Because it forces you to play defensive and play their game, which isn't always the best strategy to winning.
DestructionBomb
DestructionBomb
Kinda depends (least with DOA). Though i'm pretty sure TN could of had alternatives other than adding meter for it. Step attacks have initial invulnerability and will beat out any linear strings. Though this wouldn't be an issue if TN just improved on the neutral step itself but since TN usually hits themselves with a bus, the idea of asking another company may have been a missed opportunity.
Force_of_Nature
Force_of_Nature
@KING JAIMY I know exactly what Seigen meant when he said I main Ayane. It's the same shit a lot of people says about an Ayane mains in DOA6. I know a lot of her shit tracks, but that's not necessarily how I punish SSA's. I bait them out, then punish them. I do that with ANY character I play in DOA6. Did you know that Fatal Rush attacks (something every character possesses) punishes SSA's for a free Fatal Stun?
DestructionBomb
DestructionBomb
DOA seems to be the only game where it's step system literally provides nothing but bad habits currently, and one of the reasons for the SSA abuse that people apparently seem to experience.

If TN can't make a step system, then they might as well go back to old DOA freestep which was also good.
Force_of_Nature
Force_of_Nature
I know you main Rig KJ, (and someone in my scene let me know how linear he can be at times) so I'm aware that some Rig players will not be fond of the SSA. Same with Eliot, Kokoro or Marie players for instance. It's part of the weaknesses of the aforementioned characters; they don't excel at tracking because they have a lot of other good shit to compensate. Like @Raansu implied, no one steps Bladez' Eliot.
Coolcatn1kk1
Coolcatn1kk1
That we argue about this is fine. But shading people their gameplay isn't. Don't know why you said that, me and Jaimy have bad gameplay by saying "imagine promoting bad gameplay" and about Jaimy mashing with Eliot. There was no need for that. @DestructionBomb
KING JAIMY
KING JAIMY
''Oh look, Jaimy has a different opinion and therefore he most likely is a shit player and is too retarded to know how to punish SSAs, even though I've never seen him play''.

Nice try guys, I'm done with this discussion.
DestructionBomb
DestructionBomb
Shading who's gameplay? the shade is the direction itself. If you take offense to that then you have to look outside the box. If I was to shade people's gameplay I'd do it in full confidence and be blunt about it. The point is, is that the concept idea and direction from TN is not a good look at all. On top that the game did not pass the 6-8 month patch span. It's precisely the reason why TN is in constant loop.
DestructionBomb
DestructionBomb
DOA already has issues trying to obtain players to play the game, another layer on top of it will be giving people a "legitimate" excuse as to why people won't try the game which is what people are trying to avoid. To prevent excuses, you have to avoid excuses. Fixing it by changing a universal system just to appease another side of excuses is not a good look for the game period.
Force_of_Nature
Force_of_Nature
Yeah. One thing you got to agree on is changing the game to point that it has to be played considerably differently after only about 10 weeks is a horrible move by TN. Like has been said earlier, adapting to the change isn't hard. Bad players will remain bad regardless, but it's a case that this was a very premature move that didn't give the game's meta a chance to properly flourish.
Force_of_Nature
Force_of_Nature
For instance, there are still many characters in DOA6, whom haven't been extensively explored in competitive play. Changing how the game is played after 10 weeks is honestly asinine, and like DB implied, it's a horrible look to potential new players. DOA6 is getting pretty close to "needing to be rebooted" territory.
DestructionBomb
DestructionBomb
The implementation is not logical, it was never logical to begin with lol and i'm reading these statuses of people trying to come up with theories on how meter made SSAs better when SSA abuses were from player habits. Changing a system because of "player habits" is not a logical approach to balance.

But yeah, this topic is done and I already burned up my -meter- on these posts.
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Coolcatn1kk1
Coolcatn1kk1
You said those things? You were shading saying I promote bad gameplay? How is holding bad gameplay, while it's part of doa for like forever. @DestructionBomb
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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