Free Step Dodge

Mama
Mama
Wi-Fi players getting you down, son?
DestructionBomb
DestructionBomb
That's netplay for ya.
Camel with 2 thumbs
Camel with 2 thumbs
It's not even that the online is bad, cause it's actually good, i can whiff punish and anti air with ease and, I can (mostly) block overheads on reaction, and all that's awesome, but there are a lot of little things that just don't work reliably online that add up and make it a miserable experience for me
Camel with 2 thumbs
Camel with 2 thumbs
Wake ups just don't work reliably enough online, their timing is strict so good luck inputting a simple MB roll when you get knocked down, punishing on block is weirdly hard because despite stuff being unsafe they induce stupid amounts of block stun so even if it's your turn it take forever to actually press a button, linking down 1 into standing 1 is also a pain...
Camel with 2 thumbs
Camel with 2 thumbs
And considering it's alot of characters only answer to not getting mashed out upclose, if you can't hit that link you're done, though this conversion is tough offline as well so I wont blame online for that, but it doesn't help. It's just an unpleasant experience for me but maybe I'm demanding too much, thing is i don't remember these things being an issue in mkx or mk9 so duck it, offline only for me
Hold_Junkie93
Hold_Junkie93
I hate trying to deal with dick jabs after I block a string. Thinking of responding to safe attacks in a manner similar to any fg, esp. 3D ones won't work out the way you think. I feel like this game was made for people who don't really play fighting games on a serious level. It's a mess competitively. Abare is a legit strat. Some things don't provide good enough visual cues for me when trying to block.
DestructionBomb
DestructionBomb
Camel - Yep, still netplay for ya.
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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