everyone keeps calling it the "Anime game for Street fighter players", which is just a over complicated way of saying its a chain fighter that focuses on ground game; that alone make it's interesting for me at least, can't wait to have the actual game in muh hands
Play the waiting game on this one. Anyone remember Kill la Kill? It may look promising at first but it has a chance of flopping since its delayed. If it does succeed, it will have the blahblue and GGXrd treatment with the insert prefix here sequel stuff. Example Blahblue having CT, CS, CSE, CP, CPE, and CF versions!
@Uberprinny KLK:IF's big issue was that the game could've had WAY more content than what it offered and they, mainly Trigger, just tried to cash in on the fans. They could've had a lot more characters than what they have now, the club captains, junketsu ryuko, senketsu satsuki, the final forms being toned down for playability, DTR guys separately.
@Uberprinny the offline mode was just there in order to unlocka couple of things in the gallery and they're basic modes, not like the Abyss in BB or M.o.M in GG, the game barely received any support post launch, the switch and the pc versions were the ones to mainly suffer because of it, oh, btw, speaking of pc version, it had an atrocious launch, game was literally broken/unplayable.
@Uberprinny Kind of sad since the game had positives as well, it does feel like the best 3D arena fighter out there, yes, even beating the Storm games but the little to no support afterwards hurt the game big time.
I think it's a great looking game but once the fighting starts it feels and looks awful to me. Definitely a game more for people who like other Arc games.