Because DOA was really never developed around a proper sidestep before. Remember the retracking bullshit from DOA4? Itagaki didn't want DOA to have a functional sidestep. However, what I would like in modern DOA is for freestepping to be as evasive as sidestepping. I love the way how it flows in SC for instance. Basically, you can sidestep punish linear moves even by sidewalking.
DOA already kinda has that tho, you can free step attack that have jump properties to avoid them, even if they can track like Kasumi's 66H+K. I just wish the game had a more unified example of what actually tracks, like Mila's one low kick tracks but Kasumis 2K doesn't even tho it's basically the same
@Force_of_Nature DOA does have the capacity to add an evasive step movement. It's always been the demanded goal by many since forever which is to limit the amount of shenanigans and gimmicks, not glorify it. DOA's freestep movement is also character dependent which is too much of a varied type than a universal one. SS on the other hand, everyone is tied to that same neutral step speed.
You gotta add busted things in reversal against things that don't properly coexist within the game in it's entirety because it's covered up in smokescreen for people to not be aware of it. Not every character can freestep properly which leads to poor decisive outcomes due to varied speed, they could go back to an evasive freestep but they have to go way back to when it was reasonably good.
I just hate it as well that SS is only character specific in this game. Characters such as Christie, Bayman, Bass, and Helena While I have to accommodate my offence not only to lag but to use tracking moves, moves that attack in a 180 degree type arc, CH, BH, and throws so they move and fly in a straight line.