DOA3 was a launch game which usually tend to lead less content than if a game was released after the console was available (which later had a Booster Pack to add some things). DOA1 & DOA2 offer more since they had Arcade versions which eventually later lead to console releases to add more stuff to the game.
Yeah that's true. The reason why there was even a booster pack was because that content was added to the EU and JP releases. That's why I said it's too bad there wasn't a DOA3U. I guess we got DOA2U instead, which is awesome (and still my foavorite DOA)... but there must have been a way to squeeze in DOA3U in there too, maybe add more DOA3 content to DOA2U other than just Hitomi.
Yeah, DOA3 was very barebones when it released. What you see is what you get. It did receive a booster pack later on though. However, at its time, it completely blew away everything visually and had the right "tone" that DOA should've maintained.
Oh yeah, for sure it's crazy how I was just playing DOA2H, which was released in 2000, and then transitioning to DOA3 which was literally released just a year later in 2001 and seeing the visual leap. The stages are what blow me away the most. But I guess it's a boring game after a few hours unless you have someone to play against. I'll just try to get some high scores I guess. More excited to play 2U again.
Still, it's not like jumping a generation ahead these days. Going from DOA5 and PS3/X360 to DOA6 on PS4/XBO is like nothing changed at all compared to the change between DOA2H and DOA3.