Free Step Dodge

Yurlungur
Yurlungur
higher chance for making error and not dying right away because of it
FatalxInnocence
FatalxInnocence
I like largest health, but I hate tag. I like Largest cause I like lengthy matches. But that's just me~
Force_of_Nature
Force_of_Nature
It makes the matches stupid and, it's not even fun. Literally over 90% of the lobbies are Tag and/or Largest. Online is already dumb as fuck with the current netcode. I dunno why people need to make it even stupider.
Brute
Brute
'Cause it's their life's mission to annoy me any chance they get.
FatalxInnocence
FatalxInnocence
I don't see any issue with largest and I'll argue this till DOA dies. With the mechanics put into play in DOA5, to me largest is more logical than anything below normal.
Brute
Brute
D:
Force_of_Nature
Force_of_Nature
From a competitive standpoint, Largest health is awful.
Brute
Brute
From a casual standpoint is just as awful
Force_of_Nature
Force_of_Nature
Lol, true. Small is best competitively IMHO.
FatalxInnocence
FatalxInnocence
Like I said, Largest is more logical than anything below normal. I didn't say it was "the best" or "best suited for competitive play" I just prefer it over Small & Smallest where 1 thing is capable of pretty much killing you instantly. And lets face it, in DOA landing a hit isn't exactly like climbing mount Everest. Obviously I prefer normal in a competitive setting.
FatalxInnocence
FatalxInnocence
For debates sake, small is also terrible. Though not much of a difference from normal- it still lowers the life setting to a point where 1 incorrect read will practically kill you. Throw stage environments into the mix + cliffhangers, powerlaunchers blows bursts etc. Anything below normal turns into a complete joke.
Brute
Brute
I play characters where you actually do have to work your ass off to open someone up. Thus, I want a good reward for doing so. Largest health trivializes all my hard work by giving me a pathetic damage reward for overcoming the daunting obstacle that is the neutral game.
Force_of_Nature
Force_of_Nature
Small is perfectly fine competitively and I have played in tournaments on 270 HP. 300 HP or more is annoying as fuck.
FatalxInnocence
FatalxInnocence
1 correct advance counter with Hayabusa into his izuna ( regardless of the difficulty. ) does like over 50%... I don't see how that's fair rofl. It's the same with Lei-Fang. I did 1 accurate low adv counter on smallest... literally like 50-60% =\ that's just stupid in my eyes.
Force_of_Nature
Force_of_Nature
Only on Tag is damage high because of all the brokenass loops that the online warriors do.
Yurlungur
Yurlungur
Well, it's no fun if you kill people quickly
i agree with tag though, it's kinda stupid but i like the fact i can pull 20 hit combos meh
Force_of_Nature
Force_of_Nature
I'll let you know that major of DOA's "Death combos" are all hypothetical. How often do you think someone gets killed in one combo on 270 HP?
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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