Free Step Dodge

Yurlungur
Yurlungur
Marie basically loses to anyone with a tracking mid kick
Brute
Brute
I hope you're joking.
Yurlungur
Yurlungur
not really, you can basically shut down a lot of defensive options with marie from doing that. If you have that she basically loses minuet/rondo
Brute
Brute
And if you have an i11 mid every character without one loses with basically everything but their jab. Doesn't mean that every non-i11 character loses to the i11 midders.

Horrible logic.
Yurlungur
Yurlungur
So marie doesn't lose to jann/christie?
KokorosMaster
KokorosMaster
Marie Suffers from limited starters and launchers. She can get you in the stun but doesn't have much you cant stun escape if you're not careful.
Rikuto
Rikuto
She has plenty you can't stagger escape. This is something a lot of players don't realize for whatever reason. if a person is staggering that means they aren't holding. The buffer system becomes too chaotic to go from staggering to precise holds. You are literally free to extend the stun unimpeded so long as you use fast attacks.
Brute
Brute
She has a mid P launcher, mid K launcher and a high launcher. That's all three hit-levels for launchers. 3P is a 14-frame lift stun, and can be used to pressure through deep stuns if needed.
Rikuto
Rikuto
And if they are the type of player who holds, she has shortcuts in the stun system from things like KK that give her an effective 2-in-1. She can deal with either situation convincingly well.
KokorosMaster
KokorosMaster
Well that would depend on the player I would guess and how they hold their controller. I would stagger escape but continue to keep my hands ready In case they use a obvious or slow mid kick or something so I can get some stagger escape and possibly a reversal.
Rikuto
Rikuto
No, it doesn't depend on the player. The buffer system is the buffer system. It doesn't care who is using it, and if the character she is fighting happens to have anything such as advanced holds or parries it becomes even more messed up.
KokorosMaster
KokorosMaster
I don't know, I get tons of counters and have been working on stun escaping Master when playing him. Though I get lots of high punch counters on him at the same time.
Brute
Brute
Hayabusa is the least SE-able character in the game.
Rikuto
Rikuto
You're convinced of something that isn't consistent. I cannot help you there. In 10 years of competitive DOA there has never been an instance of someone using staggering and holding at the same time with any proficiency. People choose one or the other.
KokorosMaster
KokorosMaster
Yes but I also play by sound. Rigs 7P is very distinct. I will always counter that because I know the sound. I don't remember the command but he also has two high round house kicks, and the second one is so slow. once hit by the first one, I get a half second of stagger escaping and then always go for the counter. This is how I perfect the Hi counter timing for the best damage
The_King_Edo
The_King_Edo
I have to agree with rikuto and brute when it comes to that, lol you either choose stagger escaping or hold, can't do both, why would you do both? If you think you can stagger escape something so if it's an unsafe move you can throw it, and if you hold your expecting to get some hold damage in I guess, Lol sorry for my awful explanation :/
KokorosMaster
KokorosMaster
Because if you stagger escape it lessons the time for all staggers thoughout the match. you can only limit the time so much before you don't need to do it at all. So I get a pump in and depending on the attack I then counter. I only would use it for specific attacks like Rigs double high roundhouse.
Rikuto
Rikuto
It doesn't work that way anymore. They got rid of the active stagger meter in DOA 5 Vanilla.
KokorosMaster
KokorosMaster
Well I didn't know that so I just played the game like that. My bad.
The_King_Edo
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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