While I don't play SF competitively, I really do love to play 3rd Strike casually. I've studied SF4 for a bit competitively, but could never get into it. I just believe SF is a really solid fighting game series, where most fundamentals are based from.
I don't mind playing SF4 casually, and do enjoy watching genuine high level play of it, but don't like it competitively. I just find it really boring compared to 3D fighters.
Yea I agree, on a 2D playing Field and can get very boring when players focus so much on spacing and zoning. But I play the game competitively, and also one a few local tournaments. I really like SF for its colorful characters, flashy combos, & simple gameplay.
The characters in SF are fun to play as and lots are interesting. A lot of people I think just prefer things where they are simple rather than where they are really complex. One of the reasons 2D fighters are more popular.
Visually SF4 & SF5 look good. The complexity of 3D fighters is a big reason why I find 2D players struggle with them. They're more accustomed to the simpler more straightforward metagame.
A good Street fighter game(keyword a GOOD one) is all about strategy fundamentals and good match knowledge. Go and play super turbo and you will understand.
@Gurimmjaw
Well I always knew they were complex..... just not the good kind of complex...... its the "What do I need six buttons and 5 macros for ?" Kind of complex. Its just so unnecessary..... in my oppinion.
it actually makes more sense than Tekken's limb system in my opinion. i mean you're stilling using strings now you just have 20 more than necessary and nobody uses half of that it seems.
as well as the 10 throws, that just get broken 90% of the time which as a grappler is just painful to watch. street fighter's buttons have light,medium, and heavy punches and kicks and they ALL are used. just not for every character. some characters have better buttons than others but the overall system works
SF's only real criticism with the controls is that it's a pain in the ass to play on pad, but on a fightstick it's about as rudimentary as a fighting game can get.
Pad works fine if you have them 6-face button pads, but a standard 4-face button controller becomes a headache for a game that essentially requires 8 buttons on pad. On a stick the layout is much more agreeable with 3 P's on top and 3 K's on the bottom, especially without the need for the triple P or K macro. SF's gameplay is generally good for practicing footsies and rudimentary 2D fundamentals.
all my heavys are set to triggers and bumpers. which would work just fine if the dam V-trigger was able to be macrod. there is the tiniest bit of delay between the trigger and bumper and it drives me nuts