You shouldn't whiff in any game, including 3D fighters. But yeah, spacing is incredibly important in SCV. Sidestepping can also get blown up pretty hard in that game.
ugh, JG's, I wish my timing was that good, GI's for me thank you. but yeah i was messing around with range monsters hilde and ivy, and was swiftly reminded why you don't poke with verticals, even if they are fullscreen
Ivy's got some ridiculous range on her horizontals. Hilde on the other hand, yeah, majority of her ranged moves are linear. Want range and movement? Try Nightmare !