Free Step Dodge

JusTheBest29
JusTheBest29
That's just a lie...
Rikuto
Rikuto
Depending on your character movement/build size it is a bad idea.

Larger characters HAVE to play somewhat defensive, but its still a bad idea because there isn't a decent throw break system to allow them to run damage control in a justifiable manner.
Rikuto
Rikuto
Characters who are faster with movement can avoid being put in a situation where they have to ball up and block everything being tossed at them, so defense becomes a more viable option.
Rikuto
Rikuto
Ultimately its just a broken part of the game system balance. Fortress mode style characters are victims of reset-style characters and don't really have any particular answer for them.
ChaolanLegacy
ChaolanLegacy
Guess this came from someone that tries to go on offense 24/7.
The_King_Edo
The_King_Edo
"DOA is the king of button mashing, It rewards being overly aggressive and not trying to think" Was something that the person said.
Rikuto
Rikuto
That's a popular thing to say. And its completely true if you have poor pattern recognition, as most fighting game players do. Simply being super aggressive does yield rewards in many cases, safe or not.
Camel with 2 thumbs
Camel with 2 thumbs
"DOA is the king of button mashing, It rewards being overly aggressive and not trying to think"

that just sounds like salt from someone who got their ass beat by another player who was just mashing buttons, which can happen from time to time.
Rikuto
Rikuto
A lack of proper throw break system can lead to extremes in offense. I wouldn't call it mindless, exactly.
Camel with 2 thumbs
Camel with 2 thumbs
but this game totally has a throw break system it's called mashing strikes when you think they're gonna throw, unless it's OH, then you just duck.
Rikuto
Rikuto
The sarcasm is real.
Camel with 2 thumbs
Camel with 2 thumbs
but being able to break all throws, that would just make strikes even more risk free. Cause then you wouldn't even get free punish if you blocked an opponents unsafe string.
Rikuto
Rikuto
That's why you make those throws guaranteed.
Camel with 2 thumbs
Camel with 2 thumbs
hmm, make throws unbreakable when they're punish, but make them breakable when they connect on guarding opponents, that actually sounds like a real good idea!
Rikuto
Rikuto
Yup.
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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