Free Step Dodge

Force_of_Nature
Force_of_Nature
Ayane's PK & 8K. Christie's P+K & 4H+K.
DestructionBomb
DestructionBomb
Akira's 4P+K and WR6PP, as well as Raidou's 4H+K (I always forget he has this every single time.)
BLAZE
BLAZE
Marie's h+k
Brute
Brute
Hayabusa's... uh, wait...

nevermind.
Hazard
Hazard
Akira's 3P+K
UpSideDownGRUNT
UpSideDownGRUNT
Ein's OHs... 66T I pften just forget about, and 3T either doesn't work and comes out as 2T or its way to early/late
SilverForte
SilverForte
Was gonna say Raidous 4h+k yeah, free damage in opposing stances.
D
Dark-truth
Kasumi's 8P It's good low WU crush but I never use it.
Goarmagon
Goarmagon
Christie's Jak transitions from 3K/6K. 3k particular because its a very good spacing tool/fakout move that can give the opponent hell. I guess when I play I am so focused on not embarrasing myself that I forget that they are there.
Dr Snipe
Dr Snipe
Tina's 7K
D
Dark-truth
@Dr Snipe isn't Tina's 7K really slow ? It's a pretty slow move to me.
KasumiLover
KasumiLover
Kasumi's 44P. The input is just too wonky for me to actually apply it in an actual match..
D
Dark-truth
@KasumiLover69 really ? It's pretty easy it's like the second 4 and P at the same time
KasumiLover
KasumiLover
It's easy, but the input isn't consistent for me. If it was like 214P, I'd could use it a lot more
D
Dark-truth
Ohh, I use it sometimes in the beginning of the match it's like hayate's 8P+K to me
DontForkWitMe
DontForkWitMe
Probably Leon's H+K which is a mid k tracking move. With his best pressure strings p6p and 6pp auto tracking side steps and his 2H+K being a tracking low with a must hold follow up that hardly anyone can react to which grants a ground throw I always forget H+K exists and is actually a pretty good move too since on CH it grants an unstaggerable stun
Dr Snipe
Dr Snipe
@Dark-truth annoying slow but guard breaks and leaves her at +9. I try to use it in wake up scenarios. But forget and just use 6 P+K.
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