Free Step Dodge

VAND1TA
VAND1TA
I like to know that too
Brute
Brute
Only upon reaching neutral. Otherwise people would be low holding all day to skip out on guaranteed throw punishment.
Fiend Busa
Fiend Busa
ah ok. Can you only punish negative moves with throws or with strings as well? Like my opponent is -15 and I throw out a string that is 12f, it will hit them?
Force_of_Nature
Force_of_Nature
Strikes & throws can punish moves that are negative on block or whiff, as long as there are enough negative frames for punishment.
DestructionBomb
DestructionBomb
@Fiend Busa Yeah.

There are some moves that are easier to throw out than others because of slower recovery. Like this:

14 (2) *35* / advantage on block is -15.

From another character:

14 (2) *19* / advantage on block is -15.
DestructionBomb
DestructionBomb
-The one with the stars- The one with the higher number will be easier to do via 12f throw because there is a lot more recovery and time to buffer in the throw. The higher the number, the easier they can't do anything about it and more window time. The lower/faster their recovery, the quicker you have to buffer in the throw to catch them.
DestructionBomb
DestructionBomb
I find anything faster than 20 hard to throw or common to not throw it because of how quick they recover yet they are still unsafe. You'd have to be spot on quick to throw that type (Rig, Alpha-152, Nyotengu's P+K, Jacky, Mila, Phase 4 etc.)
DestructionBomb
DestructionBomb
Actually here's one for Hayabusa, his 6P. It's unsafe but the move recovers quick, at least to me.
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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