Free Step Dodge

Lulu
Lulu
LoL... Well obviously if you add those in by themselves then its gonna break the game....

However Full Screen holds may just be the Reason DoA needs to start buffing Projectiles and Teleports up to 2D Fighting Game Levels....

You interested now ? :)
DestructionBomb
DestructionBomb
Well Mai and Raidou are the only one throwing projectiles. Seems kinda not necessary if it's just those two characters.

To be quite honest, nope lol.
  • Like
Reactions: Lulu
Lulu
Lulu
LoL... I'm sure they'l think of Something to give to Tina and Ein. Perhaps some "Armored Moves" to help them Breeze through Projectiles.
Lulu
Lulu
Tina's Roll would be Sweet for Projectile Invulnerability.
Force_of_Nature
Force_of_Nature
You can chuck out holds from across the screen if you want with relative safety anyway. Why would DOA need to be more like 2D fighters? A big appeal to DOA is what it adds to the FG genre that 2D fighters don't provide such as stages that aren't just digitized backdrops.
Force_of_Nature
Force_of_Nature
@DestructionBomb You can count NyoTengu too. But yeah, not too high on projectiles in DOA.
Lulu
Lulu
@Force_of_Nature
I don't want DoA to lose what makes it unique.... I want merely want it to expand on it. Ofcourse just like with every other Fighting Game, the community is hesitant of any change whats so ever.... which is fine by me... but some times I can't help but wonder... you know.
Force_of_Nature
Force_of_Nature
DOA doesn't need to "expand", the game is complicated enough as is for the average gamer. All DOA requires is a honing of its mechanics, more helpful tutorials and some better promotion to the masses.
Lulu
Lulu
Very few Fight Games "Need" Expanding..... it would be cool if they did though...

Its just like an exotic Sports car... nobody needs one... but it would be cool to have one. ;)
Glitterati
Glitterati
Glitterati
Force_of_Nature
Force_of_Nature
Netcode can be improved indeed but as long as it doesn't quite represent how the game is played properly offline it likely won't be satisfactory. Matters are compounded by how much a reaction-based game like DOA is affected by lag. Remember too that one or both players having less-than-stellar McDonald's connections is an issue too.
Onryoki
Onryoki
Armored moves ? Is this mortal kombat all of a sudden ? Besides Characters like Kasumi already can parry the projectiles from full screen. And you can easily evade the projectiles already so the idea of full screen holds is pretty dumb.

Also the Netcode isn’t that bad, yeah if you play against people with wireless internet then it’s bad but against people with wired internet the lag isn’t that bad.
  • Like
Reactions: Lulu
Glitterati
Glitterati
Could’ve just stopped with the first 5 words. Even if someone has the best connection, you’re still subject to lag.
Onryoki
Onryoki
Lag is inevitable online, online is never competitive in fighting games.
Glitterati
Glitterati
Isn’t that what I just said?
Lulu
Lulu
@King Anubis
Yeah I tried Parrying Projetiles with Alpha.. she gets no Teleports... only a side step....

Also there are no Dumb/Great Ideas.... Execution is Everything.
Onryoki
Onryoki
I said Kasumi I didn’t say alpha... and armored moves are a dumb idea.
DestructionBomb
DestructionBomb
Armored moves in DOA? lol. I liked the days where DOA didn't have Powerblows, but I suppose we should copy everything else what other fighters do except we would probably be worse at it with armored moves making some characters like Gen Fu nearly unstoppable.
Lulu
Lulu
@King Anubis
I know you said Kasumi... I said Alpha on Purpose.

And there are no Dumb/Great Ideas.... Execution is Everything.

I just went ahead and Copy/Pasted that Last Part... there's really nothing I else I can say about it....
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top