You can chuck out holds from across the screen if you want with relative safety anyway. Why would DOA need to be more like 2D fighters? A big appeal to DOA is what it adds to the FG genre that 2D fighters don't provide such as stages that aren't just digitized backdrops.
@Force_of_Nature
I don't want DoA to lose what makes it unique.... I want merely want it to expand on it. Ofcourse just like with every other Fighting Game, the community is hesitant of any change whats so ever.... which is fine by me... but some times I can't help but wonder... you know.
DOA doesn't need to "expand", the game is complicated enough as is for the average gamer. All DOA requires is a honing of its mechanics, more helpful tutorials and some better promotion to the masses.
Netcode can be improved indeed but as long as it doesn't quite represent how the game is played properly offline it likely won't be satisfactory. Matters are compounded by how much a reaction-based game like DOA is affected by lag. Remember too that one or both players having less-than-stellar McDonald's connections is an issue too.
Armored moves ? Is this mortal kombat all of a sudden ? Besides Characters like Kasumi already can parry the projectiles from full screen. And you can easily evade the projectiles already so the idea of full screen holds is pretty dumb.
Also the Netcode isn’t that bad, yeah if you play against people with wireless internet then it’s bad but against people with wired internet the lag isn’t that bad.
Armored moves in DOA? lol. I liked the days where DOA didn't have Powerblows, but I suppose we should copy everything else what other fighters do except we would probably be worse at it with armored moves making some characters like Gen Fu nearly unstoppable.
However Full Screen holds may just be the Reason DoA needs to start buffing Projectiles and Teleports up to 2D Fighting Game Levels....
You interested now ?