I could care less about winning... I just want my moves to come out with out screwing up.
And thats the problem with that Video (and pretty much the FGC). Gerald implies that making the moves easier would some how lead to the best players losing.
As if Footsies, Punishment and Conditioning will cease to exist if you make Specials one Button.
I don't think Gerald's arguing that making moves easier leads to best players losing. Looking at the EVO moment that he pulls up, he's saying that making moves easier reduces the significance and uniqueness of a player since anyone can do it.....
It's almost like a BnB at that point. But what I'm arguing is against the notion that competitive fighters shouldn't be rewarded to the best who play for long periods of time and labs the most because it turns casuals off and there's not many upsets, which I find bogus cause it's gonna reward those players regardless........
And if the game caters to a more casual audience then what's the point of practicing and labbing and IMPROVING, if I can just hop on, pick the best character and just dominate a tourney cause it's more accessible to casuals. In return it becomes more bland at that point.
Which takes away from calling it eSports or Competitive gaming since anyone can play and win and there's not much significance in winning. Not to say that winnings all that matters but there's more significance to me labbing and playing grueling games to see myself progress....
from 9th to 5th even in a local than me not playing at all just hop on and win top 3 cause the games simple and caters to whatever and it's more generous than Oprah saying "you get a w, and you get a win, you know what: EVERYONE GETS A WIN."
What exactly are saying because I'm confused. If lowering the execution barrier isn't got stop the better players from winning then Casuals aren't going to win.
Nobody's going to pick up the game and get Top 8 right out if the gate.
I’m saying that in response to someone saying that in particular fighters, it rewards people who have legacy experience and it’s unfair for tournament scenario’s and learning the game, that it’s how it should be and it should reward hard work and progression instead of lowering skill gaps or whatever to suit to casuals so there can be more upsets and what not.
Not to say that it’s impossible to beat someone with more exp. but you should work hard and practice a lot and have competitive fire instead of looking for games to be more suitable for casual play cause then it’d be pointless for it to be “competitive”.
Back to my sports analogy, if I enter the NBA, should I be able to beat LeBron in shooting cause they make the hole in the hoop bigger so it allows more made shots? No. I should beat ______ cause I took the time into practicing and my practice pays off with being able to compete at a high level? Yes.
Same goes for gaming. I want to compete with people who dedicate themselves to a game, regardless of what it is, and they play at the highest level where even if I lose, I can take that home and say I competed with the best in the world.
Not play and then lose to someone who doesn’t play seriously cause the game just has to appeal to a more casual audience and it generates upset scenarios. It’s silly and it doesn’t make for a competitive environment.
In a real situation Lebron would just Hop and Smack Away any Hail Mary Shots from across the court because Basketball is a Competitive Sport.... you compete against the other team not against The Hoop.
What it sounds like you're saying is you don't want any new players at all....
You not getting what I'm saying at all. I didn't say I don't want new players. That's gonna happen regardless of the game/sport. What I am saying is when someone says its an "unfair" advantage that someone who plays at the highest level wins cause he/she trains and played for ____ years and there has to be tools that cater more to casuals then that's a bogus statement.
And then it raises up the question: If they make practice and years of exp. meaningless and cater to a scenario where everything's easier to do where you can pick up the game and dominate, then what's the point in training and improving?
Now going to my sports analogy, when I talk of beating LeBron and his team, Lets take this scenario: we play 1st game and LeBron dominates. Next games in 2 weeks. I complain to the commissioner that it's unfair that my team has to contest against LeBron cause he has all the experience. Can you do something to help up compete?
To help, he makes the hoop bigger. Now even though LeBron can still win, I have a better chance of beating him because having a bigger hoop means there's more chance of me making shots than before. Instead of losing by 30 points, I lose or win by a buzzer beater. It's a silly scenario. But that's what I imagine when someone says, "Oh it's unfair....
LoL... I've never actually encountered anyone who's actually said that.... I have, however, encountered many long time players who think thats what Casual Players want... thats why it seems like the FGC is just shoeing anybody who might have a passing interest in Fighting Games away.
And thats the problem with that Video (and pretty much the FGC). Gerald implies that making the moves easier would some how lead to the best players losing.
As if Footsies, Punishment and Conditioning will cease to exist if you make Specials one Button.