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  1. Murakame

    What would "Hold Counters" do to DOA's gameplay (positives/negatives)?

    I think it wouldn't be so bad if they removed low counter out of stun. The only reason people low counter out of stun at the moment is because they want to shit on the triangle system. I can guarantee you 100% of the players countering low are not doing it to catch a low. To balance this just...
  2. Murakame

    New York DOA5

    I might be able to go this saturday. If not then next friday or saturday. Would you guys be up for sessions then? EDIT: Also what are the requirements for us to be able to have tournaments @ Next Level? I keep hearing that NY has a lot of players but there have been no local tournaments that...
  3. Murakame

    How many Fights you played online?

    OVER NINE THOUSAAAANNND!! :mad: *Breaks Controller*
  4. Murakame

    If you play yugioh check this thread out...

    If you play yugioh check this thread out! http://www.freestepdodge.com/threads/yu-gi-oh-duelingnetwork-com.2612/
  5. Murakame

    The Official Dead or Alive 5 Tier List with Discussion thread

    I feel like this needs to be more organized. We should have one matchup up for debate at a time and have everybody that knows something, say something. Maybe give like 2-3 days to discuss a particular matchup then move on to the next debate. With that said is everyone in agreement that Hayate -...
  6. Murakame

    The Official Dead or Alive 5 Tier List with Discussion thread

    Have fun trying to do your 10 hit strings on Hayate. GG. I guess I'll give my opinion on Hayate vs. Eliot. Hayate wins 6-4. Eliot is ultra linear. Any attempts at pressure mean squat when Hayate can 8P+K / 2P+K mid string for that counter hit stun or SSP for a sitdown into a headstart on the...
  7. Murakame

    The Scrolls of Tenjinmon: Kasumi's Gameplay Thread

    Hope they arent in range for a throw.
  8. Murakame

    The Art of Tenjimon: Kasumi's Combos/Juggles

    3H+K was indeed the best followup to 4H+K IMO. As of right now Kasumi can still get a guaranteed launch off 4H+K if it pushes her to the threshold. She can use 3P to launch and get a PP7K P+K juggle. If the threshold is not reached something I like to do is a mixup launch between 4PK and 4PP...
  9. Murakame

    What Hayate did you like the most? 3, 4, 5, or Ein? Why?

    Lol he said he never said DOA 3 Hayate was bad. He was just boring to look at or watch whereas DOA4 Hayate had a unique playstyle, tools and was visually impressive. DOA4 was where the wind dash was introduced I believe and come on. How are you going to call yourself the wind when you don't move...
  10. Murakame

    What Hayate did you like the most? 3, 4, 5, or Ein? Why?

    I like DOA4 Hayate and Ein more than DOA5 Hayate. DOA4 Hayate had a wind dash that was cool and slick. He could move in and attack in a instant just like the wind with the elbow and the low. He feels kind of sluggish in DOA5 and he doesn't look that way in 4. The thing is I have never even...
  11. Murakame

    The Official Dead or Alive 5 Tier List with Discussion thread

    Hitomi is good. People need to stop saying she isn't just because she lacks guaranteed damage. When she is near a wall she has easy access to guaranteed damage because alot of her moves wall splat. She doesn't even have to be in your face all she needs is for you to be near a wall and nail you...
  12. Murakame

    Dead or Alive 5 Ayane in training (NanhouDrops) vs Hayate (TakedaZX)

    8 times. Idk if I should call it yomi or spamming lol. I'm gonna go with spamming.
  13. Murakame

    Dead or Alive 5 Ayane in training (NanhouDrops) vs Hayate (TakedaZX)

    Dat advanced mid punch hold O_O
  14. Murakame

    The Scrolls of Tenjinmon: Kasumi's Gameplay Thread

    Shes a heavy pressure / rushdown character. You want to be in ranges where she can move in quickly and attack. Do not attempt to zone or space with her because her spacing tools are not that good. 66K has a terrible hitbox and whiffs on moves that have tech crouch capabilities. 3P+K and its...
  15. Murakame

    The Art of Tenjimon: Kasumi's Combos/Juggles

    Yeah that is correct. It's her most damaging mid P launch. 7K is 1 point more. I also wanted to let you guys know that for the ceiling combo the juggle is the same but it is ended with :p+k: on heavy weights for 100 damage. It could just be my timing though; have you tried it on heavies Keylay...
  16. Murakame

    The Art of Tenjimon: Kasumi's Combos/Juggles

    This is not entirely correct. Her strings do have good mixups but Kasumi excels when you start free canceling and delaying some strings in order to create even stronger mixups. 3PP. PPP. PP6P. 6PK (the bold are the delayed moves). Those are all good delay-able strings and attacks and there are...
  17. Murakame

    The Art of Tenjimon: Kasumi's Combos/Juggles

    If that's the case then In the middle of :P: strings :3::P: and :6::P:. I wouldn't do it after :1::P: because it only has one unsafe followup and its -9. If they recognize it they can hit a button and catch you if you try to FC it.
  18. Murakame

    The Art of Tenjimon: Kasumi's Combos/Juggles

    This is more gameplay than combo juggle related. I'll answer anyway. All you need to do is hit the guard button during any point of a string, then do something else. Example: :P: :pause: :h: :pause: :1::K: or :P: :pause: :h: :pause: :f+p:.
  19. Murakame

    The Art of Tenjimon: Kasumi's Combos/Juggles

    4H+K cannot be SE'd if its done after 3P. 3P is +25 at fastest SE. It has to be held and remember you are facing a human opponent. They are not going to spam mid K hold just because you connected with 3P unless you are being predictable with your stuns. You also have to remember that no human is...
  20. Murakame

    Hayate - 1.03A/1.04 "The Damage"

    Would the ender still be PP6PK / PP2KK? EDIT: Nvm I just saw the 7K.
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