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  1. Murakame

    The Art of Tenjimon: Kasumi's Combos/Juggles

    4H+k is holdable but it causes a unholdable stun. Kasumi's H+K is the unholdable move. If they try to hold it they will just sidestep. After 4H+K I would still use 3H+K because sometimes people do not stagger escape. Other options I have for people that like stagger escaping are 3P which will...
  2. Murakame

    The Art of Tenjimon: Kasumi's Combos/Juggles

    To answer your second and third questions yeah. But if they have been slow escaping 3PP is only going to leave you at +18, which isn't enough to connect with CB. The CB will hit if they don't slow escape though. For the third you can use PKK7K for more damage than KK7K but yeah that's one of the...
  3. Murakame

    The Scrolls of Tenjinmon: Kasumi's Gameplay Thread

    These are the same Kasumi players I usually see turtling most of the match and just poking, throwing out the occasional 66H+K while neglecting her jabs, 6PK and FC mixups lol. I'm not going to lie though I like to throw 4P out as an interrupter because 6P gets crushed by some high crushes. It...
  4. Murakame

    The Art of Tenjimon: Kasumi's Combos/Juggles

    I must have been doing something wrong earlier but I got the first one to hit so my bad. For the second one Allan explained the issue I was having earlier with the 9K as a followup to H+K. I tried the 66P, 4PK launch just now and it connects but I don't see how it's a pseudo. Maybe you can...
  5. Murakame

    GGs to Hoods. JDE, Gruff, Lance and Ryujin. It was a blast and very helpful playing you guys.

    GGs to Hoods. JDE, Gruff, Lance and Ryujin. It was a blast and very helpful playing you guys.
  6. Murakame

    Dealing with wake up kicks.

    Fuck yeah. I'm going in hard on those WU kick abusers!
  7. Murakame

    The Art of Tenjimon: Kasumi's Combos/Juggles

    That doesn't connect. Neither does the other combo you posted. using PP6P2K as the ender however is a psedo force tech on lightweights. Even if they take it though its +20 but Kasumi is too far away to follow with anything of significance.
  8. Murakame

    Hayate - 1.03A/1.04 "The Damage"

    If the loss of P+K sitdown meant the loss of SSP then hell no. SSP is a valuable tool. Anybody who says otherwise is a fool. SSP 8K 4P 6P+K K 7K is 104 damage on counter hit. Non counter hit combos come to around 92 damage, all guaranteed. It may not have the damage potential of the one guess...
  9. Murakame

    The Official Dead or Alive 5 Tier List with Discussion thread

    I don't understand why. I mean he has some issues but he is by no means a terrible character that can't be played competitively IMO. Especially with the buffs he just received.
  10. Murakame

    The Official Dead or Alive 5 Tier List with Discussion thread

    Admittedly I'm pissed that he lost 3K but this is true. A sitdown stun is still a sitdown stun so SSP is still valuable. 214P in areas with a ceiling is still in (I hope.). His damage is less free now but I believe he can still fight and I'll work with what he has left. Which is more than enough.
  11. Murakame

    Hayate - 1.03A/1.04 "The Damage"

    Her lows give you free entry into the stun game. Most other characters gotta get a counterblow in or hope one of their good NH stuns manage to hit somebody if it's not a low.
  12. Murakame

    R.I.P ver 1.03 Hayate. I will look at the match videos I have recorded and think about how good...

    R.I.P ver 1.03 Hayate. I will look at the match videos I have recorded and think about how good you could have been. 1/21/13 - 2/11/13
  13. Murakame

    Best DOA One Liners !

    Ein. " iie vibration da." :cool:
  14. Murakame

    The Official Dead or Alive 5 Tier List with Discussion thread

    Lol give Kokoro some credit. 6-4 IMO. The reason JAK is such a threat is that it is a SS and a duck coupled into one. Kokoro can't do anything but watch as Christie sidesteps and goes into the JAK mixups because as you guys have stated already her tracking is limited to highs and throws. That...
  15. Murakame

    The Official Dead or Alive 5 Tier List with Discussion thread

    I just wanted to let you know I understand what you are saying. But you seem to have misunderstood me. I didn't say Kokoro can't compete with those two, I meant to say she has a harder time applying pressure against those two than against characters in her speed tier. If Kasumi or Christie is in...
  16. Murakame

    "まだまだ^^" The Kokoro Video Thread

    Thanks for the reply! Anyway Idk what happened at 1:38 either lol. I must have hit P+K too late because I was going for that throw followup then when I saw it failed I backdashed. There was no point to it though because that grab still gives frame advantage. At 2:08 I was aiming to hit with 7k...
  17. Murakame

    The Official Dead or Alive 5 Tier List with Discussion thread

    Show me a vid of a competent Kokoro player applying the level of offense she is known for vs a competent Kasumi or Christie where she isn't getting counter-blown every 10-15 seconds or so.
  18. Murakame

    DOA5(PS3®) HAYABUSA (APA) vs KASUMI (automatique)

    This wasn't that bad. I only have two criticisms. The first is after a CB 33K and 236P are better launchers than 3H+K. 33K has quite a few juggles but the juggle for 236P is PKK7K 6P+K KK. Also you used the same setup 90 percent of the time. 6PK, 1PP, CB. It's great that it worked but here's...
  19. Murakame

    "まだまだ^^" The Kokoro Video Thread

    Hey guys I'd like to get some feedback lol. From what I noticed I need to put her string grabs and stance into use more. I could use some better spacing skills too lol.
  20. Murakame

    Hitomi Video/Critique Thread

    Im looking for some tips as well.
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