Risk and reward my friend. Lets say you launch on CH with 4P and juggle with 4PPPK. To your opponent it looks like you whiffed the juggle and he can kick at your open back. Only for you to follow with 8K and beat his wake-up.
You can switch stances before the round starts. Provided it is a movement only command. You can back turn, back spin, and even roll as Ayane before the match begins.
Isn't it possible to beat wakeups if timed correctly. I don't know how to do the trick myself but sometimes if I have health advantage and can't get away I go for a mid and beat the wake-up. I wish I knew more about how it works though.
How did that work into offense? Did you attack on the single principal of reaction to your opponent? How did you deal with tech situations (Helena BKO nonsense)?
Usually when I try to slow escape I end up throwing out a hold on accident or a high attack. Is it possible to hold free guard, then input punches and kicks to escape? Do you have to use the directional pad at all?