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  1. phoenix1985gr

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    for me its hard to techroll 4T offline too its just has a different timing than any other knockdown and even in practice couldnt get it consinstenly
  2. phoenix1985gr

    Characters Nyotengu "Everything is my practical joke!" General Thread

    its too bad her jab is so slow though cause it looks like it has some really good mix up options from it
  3. phoenix1985gr

    Characters Nyotengu changes/gameplay discussion

    hopefully she doesnt inherit the speed of old tengu
  4. phoenix1985gr

    DOA5U Alpha-152 changes/wishes

    wow she received 2buffs and 100 nerfs...
  5. phoenix1985gr

    "Kasumi! Kasumi! Kasumi!" Ayane's angst thread

    if we are talking about smartness as who has the most IQ then maybe Tina is yes, but if we are taking a more general aproach (as in who makes the most "right" desicions) i would give the title first to kasumi then to fang and third on Tina (assuming we only are talking about doa1) from all the...
  6. phoenix1985gr

    DoA5U Hayabusa

    I would honestly prefer getting an izuna on my hold than 46T... into a mixup and another chance for them to throw until i guess right...
  7. phoenix1985gr

    Simplified Lei Fang Beginners Guide

    You didnt understand me... the phrase mixups are pretty bad, so it usually worth doing this instead of going for the launch with 9KK. contradicts itself... Unless im getting it wrong you re saying that she has bad mixups (kinda agree) but you prefer to go for 6k instead of 9kk edit: so what i...
  8. phoenix1985gr

    Simplified Lei Fang Beginners Guide

    You either wanted to say that her mixups are pretty bad, so it usually NOT worth doing this instead of going for the launch with 9KK. or mixups are pretty good, so it usually worth doing this instead of going for the launch with 9KK.
  9. phoenix1985gr

    DoA5U Hayabusa

    ps3... im not using hayabusa just fought someone recently that used this over izuna to punish my holds and i hated it wanted to know if i could stop the stun game with fast enough se or a bt parry good to know i just have to take the 50/50 that comes after (god i hate vortexes)
  10. phoenix1985gr

    DoA5U Hayabusa

    does his throw that jumps on your head on lands behind you get guarranteed stuff on high counter?
  11. phoenix1985gr

    DOA5U ❤ Mᴀʀɪᴇ Rᴏsᴇ's ᴡᴇᴀᴋɴᴇssᴇs❣

    i know they changed it (i knew you could do an uncharged for a small bound didnt know she had an infinite near walls) thx!
  12. phoenix1985gr

    DOA5U ❤ Mᴀʀɪᴇ Rᴏsᴇ's ᴡᴇᴀᴋɴᴇssᴇs❣

    didnt know that lol if you find a video i d appreciate it
  13. phoenix1985gr

    DOA5U ❤ Mᴀʀɪᴇ Rᴏsᴇ's ᴡᴇᴀᴋɴᴇssᴇs❣

    Funny thing is In earlier versions of the game Leifang had 5T as a wallthrow (same animation as her OH 66T at a wall) and they removed it... It made her wall game ridiculous
  14. phoenix1985gr

    DOA5U Top 10 Moves

    I ll do mine 3P: Her best way to start her mixup game relatively fast, and has so many options after it 6p: 12i mid with a semi safe option after it p, or an unsafe launcher k p: jab pressure good mix ups from it and good for tick throws 2h+k: (more for the string versions of it after 3p or pp)...
  15. phoenix1985gr

    DOA5U "I have no choice, but to fight!" Kasumi's Gameplay DOA5U discussion

    I use kasumi as a secondary, but since im not playing competitively and only online i havent spend the time to perfect the kk9k 6p+k9k6kk (i also have a rather odd button map having my free as a shoulder button and p+k at O so that doesnt help too) so my usual juggles are: 236T kk9k 6p+k, pp6p6k...
  16. phoenix1985gr

    DOA5U Top 10 Moves

    yeah... (i sometimes have managed to escape ayanes 64T, but i guess they were slow cause most times i cant)
  17. phoenix1985gr

    DOA5U Top 10 Moves

    yeah they changed it for ultimate unfortunately
  18. phoenix1985gr

    Characters Kokoro General Discussion

    236p bounds only at max threshold though so you d better cb...
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