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  1. KuRuPt

    Anybody here miss quick matches?

    Quick matches are commonplace in other fighting games and makes perfect sense--but as others have noted, it more or less died off in vanilla not long after release. Your experience was probably an outlier and I imagine the same thing would have happened had it been in DOA5U. I feel like if they...
  2. KuRuPt

    DOA5UA Kasumi's new Winner Pose! :D

    Kasumi is so badass XD Does anyone have a translation?
  3. KuRuPt

    DoA5U AE Ryu Patch wishlist

    - Increase the hitbox size for 66k; make the ongyoin transition optional - Add non cheesy intro and win poses
  4. KuRuPt

    DOA5U "Come On, Let's Play" The General Sarah DOA5U Thread

    My Sarah knowledge is lacking... in the first combo, can someone please tell me the inputs leading up to the CB?
  5. KuRuPt

    Raijin

    For what it's worth, I can't land it consistently myself... yet. I can give a few suggestions though. The first Combo Throw indicator is not accurate at all, so disregard it. Getting the timing down is key. Without delay, I immediately enter the second portion of the throw after completing the...
  6. KuRuPt

    DOA5(PS3®) Angry TakedaZX(HAYA) vs NanhouDrops(BRAD)

    A storm is brewing...
  7. KuRuPt

    Hayate Q&A Thread

    Thanks for the advice and detailed reply Takeda. Definitely clarifies what options I have on wake up.The advanced mid-kick hold is something I have not been using and I look forward to incorporating it into my game.
  8. KuRuPt

    Hayate Q&A Thread

    After knocking down your opponent, what tactics can be applied to continue pressure? Does Hayate have any tools which can deal with wake-up kicks effectively? For the latter, I like to bait the kick, make it whiff and punish with 3H+K, 4P+K, 9KKK, or 33KK.
  9. KuRuPt

    The Art of Tenjimon: Kasumi's Combos/Juggles

    No problem! I know I sometimes forget what the inputs translate to on screen. Having a Kasumi combo video with the input notations annotated to the screen would certainly be nice. :)
  10. KuRuPt

    The Art of Tenjimon: Kasumi's Combos/Juggles

    Give it a try :) She'll throw a flying knee after the :4::P:. It's the move that starts at 1:21 here: Please note that in the video :4::P::K::K: is done. In the combo above, you're only hitting :K: once so that only one knee lands--so that you can land the rest of the juggle.
  11. KuRuPt

    The Art of Tenjimon: Kasumi's Combos/Juggles

    Hopefully this is easier to understand: :4::P::K:, :6::6::P:, :4::h+k:, :P::K::K::7::K:, :6::p+k: :K::K: If you have trouble, I suggest breaking it down piece by piece (e.g. as separated by the commas). Once you develop the muscle memory and have the timing down it should be relatively easy...
  12. KuRuPt

    Nice work on Ayane's frame data! I'm trying to pick her up and this information will come in...

    Nice work on Ayane's frame data! I'm trying to pick her up and this information will come in handy. Do you have any advice on aggregating the data? Did you just hop into training mode and jot down the info? I ask because, I'm thinking of documenting the frame data for Hayate.
  13. KuRuPt

    "No one can face me" - Hayate Top 10 moves

    In what situations do you guys use :236::K: and :214::K:? Do you find these useful?
  14. KuRuPt

    doa5 error 8002D001

    Try using your email address as opposed to your Youtube username when entering your login credentials. username username@gmail.com
  15. KuRuPt

    Suggestion.

    I debated whether to create a new page or append to the existing one, but the one that already exists wasn't necessarily specific to DOA5 and already had a decent amount of non-gameplay, character specific content so I opted to create a new dedicated page. If you prefer it on that page, I don't...
  16. KuRuPt

    Suggestion.

    I think a wiki page would be great resource. Forums are great for discussion and sharing ideas but they have their limitations. Most people often visit the beginning and the end of threads and as a result important info can be lost or forgotten from the pages in between. Not to mention having to...
  17. KuRuPt

    The Scrolls of Tenjinmon: Kasumi's Gameplay Thread

    Welcome to the FSD, JiYoon! You've found the right place. The people here are composed of different skill levels, but we've all got things in common, such as the desire to compete, learn, and improve. And of course, we're all Kasumi fanboys/fangirls XD Kasumi's most defining characteristic...
  18. KuRuPt

    This is Mugen-Tenshin style

    It's all about balance. Her speed needs to be balanced by something. Sure, you can't change the fact that the majority of her moves leave her at a (punishable) disadvantage. And certainly only using her "safe" moves isn't a viable strategy. It's a fine line that you're forced to tread, you have...
  19. KuRuPt

    Characters Why we play Kasumi (Casual Thread)

    Pretty much this. XD Aesthetically, I like her looks, outfits, and fighting style. Being that she's the series' mascot, makes sense she should be pleasing to the eye. :) I really dig the new black outfit, she totally looks bad ass. I don't play fighting games for the story, but her background...
  20. KuRuPt

    The Art of Tenjimon: Kasumi's Combos/Juggles

    I'm very new this game and was watching the NEC13 video at http://www.twitch.tv/teamsp00ky/b/344843674?t=26m48s Could someone please tell me what are the inputs to the juggle starting at 26:48 by SwiftEye?
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