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  1. J

    Hidden stuff (well not really) discussion thread

    Also in this trailer Lisa's 1PKK limbo stunned Bass. Limbo stun was completely removed from the game.
  2. J

    The Official SoCal DOA Thread

    I know that if we get decent consistent number that we can have a spot at WNF in Santa Ana. We could also do Super Arcade in Azusa as well and maybe piggy back off of their Tekken and/or Soul Calibur events. Watson, who owns super, is a good guy and is always willing to host communities and give...
  3. J

    Team NINJA Social Media Updates for DOA6

    The DOA4 stun system is the worst thing to ever happen to DOA.
  4. J

    Team NINJA Social Media Updates for DOA6

    It makes sense. It would be really messed up for him to have a mid kick AND punch fatal stun from a stun situation. It did fatal when it crushed a low wake up kick though. Getting a free launch on a meterless opponent if you read a low wake up kick seems pretty strong. Of course he could do...
  5. J

    Team NINJA Social Media Updates for DOA6

    I usually don't care about these things but to me her hair looks horrible long like that. I'm not a fan.
  6. J

    Team NINJA Social Media Updates for DOA6

    I wonder if Helena will be able to do a BKO 4PK to extend after that bound. They look close enough. I really hope it's not just that single hit knock-back move that she gets there.
  7. J

    Team NINJA Social Media Updates for DOA6

    That wall bounce looked like it was specific to an exploding wall. I hope they give you a lot of room for combo flexibility off those wall bounces.
  8. J

    Team NINJA Social Media Updates for DOA6

    It would be really cool if they were to add all the old cutscenes with those entries. I have a feeling it'll all just be text though.
  9. J

    Ayane Dead or Alive 6 General Discussion

    Cool I didn't know about the BT PPP~P. I really liked having that string guard break in DOA5 Vanilla. Also a correction to my previous post, 4H+K is a limbo stun if you hit someone out of a sidestep with it.
  10. J

    Where to next for DOA6? Diving into the mechanics found in the DOAFES Build at CouchWarriors Crossup (Australia) with Video

    I can see why they did this but I think there are better way to go about this. Guard break should be reserved for attacker advantage situations. I think being in block stun in better than seeing a guard break, or maybe just lessen the recovery/block stun for those moves. Or they can just make...
  11. J

    Where to next for DOA6? Diving into the mechanics found in the DOAFES Build at CouchWarriors Crossup (Australia) with Video

    Like Raansu said, this DOA is more of a "back to the roots" game, which I am highly in favor of. The worst thing they ever did to DOA, in my opinion, is increase the stun threshold drastically in DOA4, which was carried into DOA5. In fact, I would even be ok with the stun threshold being...
  12. J

    Ayane Dead or Alive 6 Match-Ups thread

    I felt like I was able to win matches against Diego based mostly on mobility. He seems super strong up close but he could have trouble closing the distance. It also keeps you out out of the range of his low punch into guard break shoulder (sorry I don't know the command), which in these early...
  13. J

    Ayane Beta Discoveries

    Oh ok. It was pretty late when I saw this, so when I did I thought the 236H+K was hitting them as a tech trap instead of the juggle follow up. Seems like a good move to follow up a bounce with if you aren’t near a wall or want better oki.
  14. J

    Where to next for DOA6? Diving into the mechanics found in the DOAFES Build at CouchWarriors Crossup (Australia) with Video

    The problem is the defensive options aren’t good enough to confidently defend in a force tech situation. If throws were breakable then it would be a different story, but since throws are so strong it makes it feel slightly too oppressive to me. I’m totally ok with force techs not being in the...
  15. J

    Ayane Beta Discoveries

    Damn that’s pretty sick. How does 236H+K work in 6? Is it an unblockable attack or a guard break? Sorry I basically skipped 5 so I may be behind on a few things. Either way, I can’t wait to get into the lab and see how this set up works.
  16. J

    Where to next for DOA6? Diving into the mechanics found in the DOAFES Build at CouchWarriors Crossup (Australia) with Video

    I think that’s a really good idea. Like a certain Bass move he can ex and finish juggles with that gives him a free pick up. That way he only has access to it when he’s got sufficient meter. I wonder if they’d be able to eventually put something like that into the DOA6 system.
  17. J

    Where to next for DOA6? Diving into the mechanics found in the DOAFES Build at CouchWarriors Crossup (Australia) with Video

    To me, most of the game play in the Beta build was really good, except for knock down situations. Hitting someone with a wall combo felt like a punishment at times because of the close proximity and unpredictable camera making it hard to get away. I think if they have a wall slump that doesn't...
  18. J

    Where to next for DOA6? Diving into the mechanics found in the DOAFES Build at CouchWarriors Crossup (Australia) with Video

    I would love to see a ground game like DOA2/3, but with slightly weaker wake up kicks. Either make the mid one unsafe on block, and the low negative frames on NH, or tone down their invincibility a lot. The former would allow an attacker to stand more confidently next to a downed opponent...
  19. J

    Ayane Beta Discoveries

    I never used it, although I tried a few times and it seems there are much better options in almost every situation. I did however get good use out of her other new move, Back Roll P+K (or maybe it's 6P+K?). It gives her a legit back roll mix up if your opponent allows you to get that kind of...
  20. J

    The Official SoCal DOA Thread

    Hey man as long as you go back that's the important thing. I did the same thing. And I would much rather play offline than on, but in my time playing (from around 2004-2013, I mostly skipped DOA5), there was never much of a scene around here. Hopefully we can get some interest going in the...
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