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  1. J

    The Official SoCal DOA Thread

    Oh nice! I just graduated from Cal State SB last year! I’m in Victorville.
  2. J

    The Official SoCal DOA Thread

    Is anyone in So Cal still alive?
  3. J

    Ayane Beta Discoveries

    Damage seems to be lower across the board. Also, it looks like PKK in a juggle will floor bounce. Gonna try to find a good combo from launchers that leave you FT. Also another new move. BT roll P+K. Not sure what this does yet. I'll add these to the original post.
  4. J

    Ayane Beta Discoveries

    1P will stun on Hi-Counter only.
  5. J

    Ayane Beta Discoveries

    This is a thread where we can post and discuss things we find with Ayane in the beta. I've been playing a bit and have learned a couple of things. NEW MOVE: BT 3H+K - This move does her BT spin into some kicks that launch. As of now I'm not sure if these kicks are mid or high. Probably not safe...
  6. J

    Ayane Dead or Alive 6 General Discussion

    4H+K no longer gives a limbo stun. This is pretty disappointing. I guess this move with go back to the useless bin that it was in in DOA4 unless something is discovered about the weird stun that it does give.
  7. J

    Ayane Dead or Alive 6 General Discussion

    Hmm that’s odd. I found the online to be so much better than previous titles. Maybe I’m just getting lucky with who I’m matching against.
  8. J

    Ayane Dead or Alive 6 General Discussion

    I’m trying to find any new moves but can’t seem to find any. I know I saw this back turned kick from the most recent trailer but I haven’t figured out how to do it. And when I do 6PK it gives me the DOA5 wall splat. Net code seems actually good so far. But take that with a grain of salt...
  9. J

    Team NINJA Social Media Updates for DOA6

    The beta is now on the US PSN store. It also looks like from that trailer that break holds don't do any damage. Has that always been the case?
  10. J

    Team NINJA Social Media Updates for DOA6

    Game still isn't on the US PSN store. Wonder when it'll be up.
  11. J

    Team NINJA Social Media Updates for DOA6

    Yes, I played Tekken 7 and Soul Calibur VI extensively. I have also played DOA since DOA2U and therefore have played every single online iteration of the game. Soul Calibur VI's net code is light years ahead of anything TN has done with DOA.
  12. J

    Team NINJA Social Media Updates for DOA6

    The net code in DOA games has always been pretty bad, especially in comparison to Namco Bandai's recent releases. Hopefully they've figured something out because without solid online play this game could die quickly for a lot of players considering the lack of local scenes in most areas. It's...
  13. J

    Where to next for DOA6? Diving into the mechanics found in the DOAFES Build at CouchWarriors Crossup (Australia) with Video

    I'm more of a fan of any attack that ends in a wall hit should slump. It'll make players have to decide between juggle enders that knock back vs ones that will leave you closer for pressure. And the whole system in DOA3.1/2 was perfect IMO. You could get better positioning as the defender when...
  14. J

    DOA5LR Looking for games on PC

    If anyone is playing ranked on the West Coast US I'm on right now. I can't play anything else I think since I only have core fighters.
  15. J

    Where to next for DOA6? Diving into the mechanics found in the DOAFES Build at CouchWarriors Crossup (Australia) with Video

    Yeah that wouldn’t work at all in DOA’s system since you don’t really get much on NH. Even changing recovery frames to CH would be unappealing because then punishment is just a stun mix up. I think the throw system in DOA is the least of its worries honestly. A break system would be nice but not...
  16. J

    Where to next for DOA6? Diving into the mechanics found in the DOAFES Build at CouchWarriors Crossup (Australia) with Video

    There can be a throw break system while still allowing guaranteed throws in situations such as block and hold punishment. In Street Fighter, since 3, you can perform an untechable throw as a punishment (not the best option but it's still there), and in Tekken if you throw someone out of an armor...
  17. J

    Team NINJA Social Media Updates for DOA6

    Exactly. Everything did basically the same damage so why do the holdable splat?
  18. J

    DOA6 Gameplay Thread

    I’m really hoping for the most up to date build too, with a good variety of characters. I also want to add a training mode option to my wishlist for the demo/beta. This will also most likely be our first test of the netcode. I’m really hoping it’ll be on the level of Soul Calibur 6 or even...
  19. J

    DOA6 Gameplay Thread

    Translation: Buy the game first before you decide we fucked up the wall game, even though you can clearly see it here.
  20. J

    Team NINJA Social Media Updates for DOA6

    Looks like we got our answer with the latest video. Holding off the wall really killed a lot of my hype. I thought they were going in the right direction until I saw that. I don't even know if I'll play this game now if this is their direction.
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