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  1. Akumasama

    Offical Helena Gameplay Discussion Thread

    Where have all the Helena players gone to?!
  2. Akumasama

    DOA6 Gameplay Thread

    I think I like the changes to the no double environment proc during combos, that made a lot of the annoyingly long combos less dangerous. It's not all of them, but game balance is in a much better position now compared to launch. Small things that still annoy me are the clunkyness of a couple...
  3. Akumasama

    Team NINJA Social Media Updates for DOA6

    Vanilla-wise I don't think DoA6 stages have anything to envy to DoA5 stages except for the number, of course. Actually they seem slightly better to me, granted none is as good as the ones from old DoA games, sadly :(
  4. Akumasama

    Team NINJA Social Media Updates for DOA6

    Put in this perspective I would have a hard time to disagree, but you're talking about old DoA stages, I thought @RootofEvil was talking specifically about DoA5 instead, and with this in mind I don't really see the big difference. (which is what I tried to underline with my direct comparison...
  5. Akumasama

    Team NINJA Social Media Updates for DOA6

    DoA5 stages are you talking about DoA5LR? Or DoA5 Vanilla? Because that's what all of us were talking about so far. The colour issue of course I agree but I'm not sure we can blame the stages alone for that, it was a general aspect of all the game, not specifically of the stages themselves...
  6. Akumasama

    Team NINJA Social Media Updates for DOA6

    "several stages"? At launch it was only in Scramble and Flow? Am I forgetting something? I dunno. If you ask me it's an additional thing, better to have than to have not, and some of those cliffhanger throws were incredibly cooooool to see. Then again it was something so rare (i.e., just a...
  7. Akumasama

    Team NINJA Social Media Updates for DOA6

    Oooh that part of Power Blows. It was only in a couple of stages, it was cool I guess, I liked it, but then again it was such a niche/secondary/rarely used mechanic that I don't really miss it. Do you miss it that badly? I completely agree on Break Blows being much less spectacular than Power...
  8. Akumasama

    Team NINJA Social Media Updates for DOA6

    Then I'll have to respectfully disagree. And Home was one of the few nice stages of the disaster that was the vanilla version of DoA5, where stage complexity and "oooh" effect were sacrificed for the sake of esports. DoA6 stages too aren't as complex as previous (pre doa5) games', but still...
  9. Akumasama

    Team NINJA Social Media Updates for DOA6

    With "past games" you mean those before doa5 I guess?
  10. Akumasama

    Offical Helena Gameplay Discussion Thread

    In DoA5 second punch is guaranteed if the first connects, no matter if normal, counter or hi counter hit. In DoA6 it wasn't like this and OmeganHeckart reported it, I got held on second punch several times too even if the first punch landed. Now I'm not sure anymore if things are still like...
  11. Akumasama

    Offical Helena Gameplay Discussion Thread

    Yeah! Always been like this even in DoA5LR, I start like 90% of my matches from Bokuho because I like it so much, it's part of my personal style. In DoA6 you couldn't cancel Bokuho before match start, if you entered before it, but I think they sort of fixed it now. With some errors here and...
  12. Akumasama

    Offical Helena Gameplay Discussion Thread

    So Helena's "sidestep" move from Bokuho (2_8+PK) can avoid single strikes that are not tracking. I wonder if anybody knows the exact frame data? I mean, some strikes are too fast and still hit you despite being not tracking, so there's gotta be a threshold and strikes that are faster than that...
  13. Akumasama

    Offical Helena Gameplay Discussion Thread

    Let's meet sometime then! I'm on PS4, Akumasama °-° I'm on GMT+1, from Italy ^-^
  14. Akumasama

    Offical Helena Gameplay Discussion Thread

    So in the end, any EU wants to train with me? Could really really use someone to improve my currently pretty average Helena :D
  15. Akumasama

    Offical Helena Gameplay Discussion Thread

    Oh I see, cool ;-)
  16. Akumasama

    Offical Helena Gameplay Discussion Thread

    o.o not sure why it should matter O_O I'm on a 100/1000 FTTH optic fiber cable connection. All my devices are directly connected to my router with a Cat6e ethernet cable.
  17. Akumasama

    Offical Helena Gameplay Discussion Thread

    New patch coming! Balancement! Oh Joy! Btw anybody living in europe and willing to train against my Helena? Could really use some criticism in what to improve in my style.
  18. Akumasama

    Offical Helena Gameplay Discussion Thread

    Happens like over 50% of the time. Sometimes during the match but it's more rare, if it happens as first hit on the round it's very very frequent. I thought it was something about the range, like the opponent is to far from you when Helena finishes the second hit of Fatal Rush and so the chain...
  19. Akumasama

    Offical Helena Gameplay Discussion Thread

    So I have something that happens quite regularly to me when I'm playing Helena and never happened when I'm playin other characters (granted I've hardly played anything that's not Helena so far, lol) At the beginning of the round if I start with a Fatal Rush, it ends after the second hit leaving...
  20. Akumasama

    Offical Helena Gameplay Discussion Thread

    Man some of your suggestions are so coooool! <3 I especially love the animations you posted. And yeah I forgot the 66H+K follow up, they really need to do something about it. Also the idea of low parry from Bokuho is so cool, would add so much mind games and strategy, wouldn't it? Might be a...
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