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  1. Rev_an

    Release 6++ Gameplay Overhaul - update 5.1

    i'm not opposed to doing something else with the hit reaction because I came up with it very early on and didn't look very hard for other options, but I do like it not being a stun and not being a mid-screen reset. if they're teching up you're +17 or so in neutral and there might be unholdables...
  2. Rev_an

    Release 6++ Gameplay Overhaul - update 5.1

    yeah that's reasonable. i'm not even sure where the standing stun came from. knockdowns are probably better for the game than stuns up to a point, but the old knocback sitdown or whatever isn't on many attacks. I tried it for a week on phase 4 with the matching block and damage changes but...
  3. Rev_an

    Release 6++ Gameplay Overhaul - update 5.1

    yeah i brought back the old 3k stun for half of the characters with a little bit of investigation into making sure they could connect something and not doing it for legacy characters who never had it. i don't know if it's strictly a buff for everyone, it may be constraining on some stun routes...
  4. Rev_an

    Release 6++ Gameplay Overhaul - update 5.1

    fix is up for the game crash, please download the mod again and reapply it, or if you're comfortable with the file structure there's a link to the only file that actually changed you can drop in an existing dead or alive 6\mod\replacements subfolder, overwriting the old one. check your ankles
  5. Rev_an

    Release 6++ Gameplay Overhaul - update 5.1

    the breakblow input is removed from each character's move list in the replacement game data. You could remove the moveset mods entirely by deleting d3d11.dll and just use the stages with vanilla doa 6 game rules, or in the case that you want costume destruction, there are several stage...
  6. Rev_an

    Release 6++ Gameplay Overhaul - update 5.1

    i believe that means the stage mod files are still in Steam\steamapps\common\Dead or Alive 6\REDELBE\KIDSSystemResource
  7. Rev_an

    Release 6++ Gameplay Overhaul - update 5.1

    the moveset mod hooks in with the file d3d11.dll, which you can just delete, and the stage mods are in the \dead or alive 6\REDELBE\KIDSSystemResource\ subfolder, a bunch of *.kidsobjdb files assuming you're using redelbe for other stuff like costumes. otherwise deleting dinput8.dll will get rid...
  8. Rev_an

    Release 6++ Gameplay Overhaul - update 5.1

    update 5.0 is live, please tell me about juggles that don't work anymore update 5.1 let's say late february or early march happy new year and whatever other holidays
  9. Rev_an

    Release 6++ Gameplay Overhaul - update 5.1

    4.1 -> 5.0 notes upload (and cumulative notes) tomorrow, afternoon my time probably.
  10. Rev_an

    Release 6++ Gameplay Overhaul - update 5.1

    Barring a game breaking bug or real-life catastrophe 5.0 will be up on friday or saturday. maybe patchnotes tomorrow, but probably friday.
  11. Rev_an

    Release 6++ Gameplay Overhaul - update 5.1

    iirc there's a table of IDs in the char bin somewhere for what move is played after hold success for each hold. I'm not sure if you can separate neutral and critical or not. the normal vs counter+ overrides are also in those tables as well, but you're on your own figuring out what order they're...
  12. Rev_an

    Release 6++ Gameplay Overhaul - update 5.1

    I have a link to a discord download but those have been unreliable in the past.
  13. Rev_an

    Release 6++ Gameplay Overhaul - update 5.1

    reuploaded on file.io, dunno why mediafire broke.
  14. Rev_an

    Release 6++ Gameplay Overhaul - update 5.1

    must be a mediafire thing. i'll re-upload and update the link later today
  15. Rev_an

    Anyone know how to swap character movesets?

    we have very different definitions then. i see a lot of floating feet, heads that look too big, model deformation, and a general wrongness that I did not see with the more robust bone tools we had for 5LR. swaps like this that aren't messed up are the ones where the models and skeletons were...
  16. Rev_an

    Anyone know how to swap character movesets?

    there's not really a great way to do this that doesn't look fucked up because of how the animations define bone lengths.
  17. Rev_an

    Release 6++ Gameplay Overhaul - update 5.1

    yeah maybe eventually. The game can still handle overkill (survival mode, doa quest) but iirc we don't have all three of the camera fix, enabling controls, and the match script proceeding into the next round or win screen. We looked into this a little a couple years ago when Alex was still...
  18. Rev_an

    Release 6++ Gameplay Overhaul - update 5.1

    off topic but no, I don't remember how meter works. I do know we never had arbitrary control over gain rate, conditions, nor costs. I have explained my analysis of the meter system several times in great detail previously, I am not going to investigate it further, and I will not acknowledge...
  19. Rev_an

    Release 6++ Gameplay Overhaul - update 5.1

    I'm 99% committed to the following system/all characters changes. Some character specific stuff needs to get through playtesting and I could spend infinite time on the stage mods but i'll try to get that wrapped up within 3-6 weeks. changed back-hit knockbacks to a different animation that...
  20. Rev_an

    Opinion: Restraint is Better than Demand

    they could delete the meter mechanics, fatal stuns/rush, and juggle bounds with genuinely minimal effort, call it "DOA6 Hardcore" and print money, but that would require admitting a mistake and companies don't like to do that.
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