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  1. X

    Tiers are Bull, let's make every character top tier!

    You're right, we should all just play DIVEKICK. Money matches anyone?
  2. X

    Toronto, Ontario, Canada

    Aw, just ended up playing P4A. I'll be at A&C again on Wednesday if anyone wants to play DOA5.
  3. X

    I think DOA players need to see this.

    Everyone that could played the stun -> launch or the CH launch game in DOA4 because they didn't want to guess 2-3 more times for +20 damage. It's just not very efficient. How does it make it DOA when it wasn't really feasible in the first place? And DOA4 was the one that introduced increasing...
  4. X

    Hitbox controllers

    This has been in every DOA.
  5. X

    I think DOA players need to see this.

    He's right. Play some other fighters, especially 2D ones. Some characters in GG, P4A and BB have oki good enough that one hit will kill you because the risk-reward is so skewed. You have to predict right to just to stay alive, not to get damage. P4A and MvC3 have legit kill combos. Getting hit...
  6. X

    Why is DOA 5 considered non-competitive ?

    I like that they didn't change Ayane much except for focusing on her mobility strength. 3F+K giving a lot of guaranteed damage on NH and CH is awesome. BT 4K also gives a good amount on NH guaranteed. Whiff punishment with her used to only give stuns, a knockdown, or an OH if you timed it right...
  7. X

    Toronto, Ontario, Canada

    Next week I'll probably be at A&C, finally a week off.
  8. X

    Defensive Players vs Kasumi

    Don't mash, do stagger/delay/cancel pressure and mix it up. And I don't mean just whatever -> sweep/mid either. Be creative! If you're being unsafe, then you need to fix some habits.
  9. X

    DOA5LR Ayane Combo Discussion

    I think it's 68/86/102.
  10. X

    DOA5LR Ayane Combo Discussion

    In my opinion tools in DOA are so universal that you almost always have answers for things. So matchups aren't actually that lopsided. If you want to see lopsided matchups, go watch a BB:CT Tager vs Nu match, or a P4A Kanji vs Elizabeth match. DOA5 has nothing close to that bad.
  11. X

    Botters?

    Maybe it was Canadian Steven Segal. He sells jewellery.
  12. X

    Is Ayane the "Ken" of this game, or what?

    Ayane has been buffed, actually.
  13. X

    Online multiplayer is a complete disappointment

    There is definite input lag in even the best of connections. I wonder what happened, DOA2U and DOA4 definitely had better netcode.
  14. X

    Is Ayane the "Ken" of this game, or what?

    There's a lot of people that always would pick Ayane. Like any characters, the number of people who actually know how to play her right is few and far between. At lower levels of play, a lot of people play the same, because they don't really know what to do yet. With experience, one gains an...
  15. X

    DOA5LR Ayane Combo Discussion

    If "recovery: on" is to be trusted: Forced Tech: CH 4P -> PP2PK CH 6P -> 1PK CH 4K -> 6P -> 1PK Each of these puts you in range to do 3P, 8F+P, or 66KK4. 4P will probably be the most useful, since it's common to CH, and you don't lose much damage (65 vs 57). That gravity change is...
  16. X

    Help me learn Ayane

    Usually something simple like Stun -> 4P -> PP4PP7K. Or 6P (or any stun that puts you BT) -> BT 4K -> 4P -> PP4PP7K. Or Stun -> 9K -> PP6PK. You might need one extender for mid-kick variants if your initial stun didn't put you backturned, especially since frontturned 4K needs more stun to bounce...
  17. X

    Help me learn Ayane

    Her only real safety is in P, 2P, 6PK and 3F+K. But characters in DOA4 never really had actual safety. This is with assuming Ayane is nearly the same as DOA4. The main things you need to learn with Ayane is to use her movement potential. Exploit the midrange game. BT 6P is really fast, and can...
  18. X

    FSD EXCLUSIVE: Perfect Legend interviews Team Ninja (Part 2)

    But what amazes me even more is that now they have time instead of it being a rush job. And they're sticking to the decisions made in that one month. Unbelievable.
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