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  1. SkatanMilla

    Gamescom Updates

    I'm glad Eliot looks good, I just hope he actually -is- good too...
  2. SkatanMilla

    Gamescom Updates

    Eliot <3
  3. SkatanMilla

    DOA5α Hold Frame Data

    It's not up to us to try anything at all, it's up to TN. And I'm just being realistic when I'm saying holds in stun are here to stay, and if you don't like it then I recommend that you jump ship and play something else because Doa5 won't be the game for you (most likely). There's no point in...
  4. SkatanMilla

    DOA5α Hold Frame Data

    yeah 3.1 was so good that everybody in the fighting game community played it. In fact it was so good that only 6 players played it, and that was after doa4 came out. I'm sure your mind blowing ideas for changes are going to make everyone flock to doa5...
  5. SkatanMilla

    DOA5α Hold Frame Data

    If you prefer blue over red, just wear blue instead of red and stop whining about how red should be more like blue.
  6. SkatanMilla

    DOA5α Hold Frame Data

    In Virtua Fighter a person in stun is likely to struggle out of the stun and either block/evade/crouch under/crush your attack. Most of the stuns in that game don't lead to guaranteed damage, the best you're getting from most of them is a mixup situation. In previous Soul Calibur games most of...
  7. SkatanMilla

    DOA5α Hold Frame Data

    Let's review the options of the stun system for a bit. Person in stun is likely to use these options: High hold (in expectation of high launcher) Beats 1 option, can be punished reactively Mid hold (in expectation of launcher) Beats 1 option, can be punished reactively Low hold (to recover...
  8. SkatanMilla

    DOA5α Hold Frame Data

    If you are afraid of the hold, stop pressing buttons. Getting someone in a stun doesn't equal to you getting guaranteed damage, even though almost everyone is under the impression that's how it's "supposed" to be. I remember with Kokoro for example I could stun with 66P, then sidestep and do...
  9. SkatanMilla

    DOA5α Hold Frame Data

    That's was character flaw in doa4, not a system flaw. And also, offensive holds in Doa5 don't exist as of yet, so Bayman is likely to be just as strong with punishment as anyone else.
  10. SkatanMilla

    DOA5α Hold Frame Data

    Holds were never spam'able in doa4 during offline play, it was easy to punish them with a 7f or a low throw on reaction. It was even easier because holds increased your hitbox for getting thrown by A LOT so you didn't even have to be remotely close to get punished for doing a random hold...
  11. SkatanMilla

    DOA5 Terminology..

    I've lost more faith in humanity
  12. SkatanMilla

    3-Point Hold v. 4-Point Hold

    Removing holds from stuns is stupid, if you're going to do that then you would have to remove the stun system completely since it doesn't function without holds. I actually don't understand why some of you want it gone, for some reason a lot of people seem to think that the person in stun has...
  13. SkatanMilla

    The way of the working man... is a harsh one!

    The way of the working man... is a harsh one!
  14. SkatanMilla

    Christie vs Bayman video

    Unless it re-tracks through the animation, the defendant can always choose to sidestep it as soon as it actiavtes, even if the one activating the PB cancels his too he should be at a disadvantage. "As can you see, this is your limit" is how I understood it
  15. SkatanMilla

    NowGamer - Toning Down The Sexy & Life After Itagaki - Interview

    I think SCV is a step back in terms of mechanics compared to the games before it. The gauge system is fine, but I don't like the change from GI to just guard at all. Also in every soul calibur game they tend to nerf low attacks, so in this one they can't be used well for mixups at all since even...
  16. SkatanMilla

    NowGamer - Toning Down The Sexy & Life After Itagaki - Interview

    Don't see why anyone would be dissapointed with 6 costumes, everything in this game has to be made from scratch or close to it because of new models and engine. 6 costumes for each character is a whole lot of new material. Expect DLC-costumes also.
  17. SkatanMilla

    Team Ninja Twitter

    Pretty sure the term used was "Soulnado"... Yeah...
  18. SkatanMilla

    Netcode discussion

    That depends on how the system handles the information being watched. If it's not being downloaded directly from the players playing then they would be unaffected by it. For example if you have two players playing, and one spectating, then you could have the two first players, or one of them...
  19. SkatanMilla

    DOA5 Terminology..

    Keep it simple: Counter hit/Hi-counter hit (CH, HCH) Guard instead of Free (guard cancel, K+G etc.) Or just keep it as Free, no point in changing it to Hold that's for sure. Stun or Critical State both work Struggle instead of slow escape - There's no point in making up new terms for...
  20. SkatanMilla

    Christie vs Bayman video

    I don't see what the big deal about parry out of stun would be in DOA5 since regular mid hold already covers both mid options. However if they've given him guaranteed followups after his hold then I would start to get a bit worried. I'm liking with they've done with Christie so far, I hope...
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