I don't know if anyone noticed, but Hayabusa 6KK gave knockdown on 2nd hit on normal hit.
In doa4 the 2nd hit would launch on normal hit, this could mean two things.
6K has become a normal hit launcher, so the followup kick flipped him out of the air, OR, they just changed the followup kick to...
DOAD made some smart changes, and some that I don't agree with.
- I think the new hold system isn't worked through as much as it should have been, if they are removing the midk/p launch mixup, they need to make it so that every character has a viable mid/high launch mixup.
- The new jab stun...
152 has good normal hit stuns, and a very dangerous throw game.
She struggles with going for quick launchers though, and her holds don't do any damage.
She's got really good strings as an incentive for people to start countering, think Doa4 Eliot.
S - Gen Fu, Genra, Hayabusa, Kasumi
A - Ayane, Lei Fang, Zack, Helena, Hitomi, Hayate, K-Alpha
B - 152, Christie, Jann Lee, Ein, Lisa, Shiden, Raidou, Bayman,
C - Kokoro, Leon, Tina, Brad Wong
D - Bass, Tengu, Eliot
Kokoro:
6KP new string, works as a juggle extender
Old 6k moved to 6P+k
Eliot:
new string 4p2k
new string 2p+k,p+k works both as a launcher and a juggle extender
I think KBD and cd cancels can make any character move fast enough to be honest, I remember using this well even with Tina, and her movement is very clunky.
I tried to play the stun game as little as possible, instead I'd rely more on whiffpunishment and counter poking and baiting people without really taking risks myself. When I got people into a stun I wouldn't try to launch them, instead I just watched what they would do since very few people...
Online even if you hold guard when you slow escape while using buttons, random holds will come out for some reason.
This does not happen offline, at least not for me. I don't know for sure why it happens online, but, I suppose it drops inputs or something when you're inputting too many buttons...
I don't want this kind of information to just die away, so I decided to post it here for everyone to see.
Hopefully it will still be relevant for any future iterations of the series.