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    [HELP!] Kokoro vs Spammers, Uncertain Strings & Lags in DOA5U

    You can throw yes, but it's just a bunch of guessing. After a successful Heichu P+K, you don't have that much time to connect a launcher/CB. Thus most will try and buffer one in. If they immediately hold and block, they will block the launcher/CB. If you wait to see if they hold, you can miss...
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    [HELP!] Kokoro vs Spammers, Uncertain Strings & Lags in DOA5U

    Honestly, not really threatening. If they weren't holdable I'd agree with you. Since Heichu P is garbage, and you cant PK out of Heichu anymore, it's just Heichu P+K and 2P. Heichu P+K, if countered out of, only gives +9. Heichu 2P is good, no qualms about that. But both can be countered for...
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    [HELP!] Kokoro vs Spammers, Uncertain Strings & Lags in DOA5U

    She really can't open up people easily. All she has is her throws now that 6P+K is back to -8 on hit. Coupled with the fact Heichu is slightly less scary this time around, it's even harder to open up people. To answer the OP, space and punish with 214P. Try and get a 33P+K in there to crush...
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    So who IS satisfied with their characters?

    Can't say I'm satisfied with Kokoro. She got a lot of nerfs that were core to my gameplay in 5U - 1T now being holdable <<< Major - Less advantage from Heichu throw - 6P+K -8 now - PK4K stun and speed nerf - 8P6P stun and safety nerf - Sitdowns converted into bounds (less damage potential...
  5. F

    Lets be serious here Alpha-152 needs to be banned.

    You can side step it. Block it and be at +5. Hold it and gain advantage. Use a faster move.
  6. F

    Kokoro Changes in 5U

    It was the same awesome move in vanilla aha. Love it.
  7. F

    Kokoro Changes in 5U

    You could always go for a mixup if you wanted to with the first move being free. Now, it's guessing all day, every day.
  8. F

    Kokoro Changes in 5U

    You're confusing her advance holds and her parries. 3H will catch all mids. However she cannot be in critical state. Thus, she can't out of Kokoro's 1T.
  9. F

    Kokoro Changes in 5U

    You can't parry after her 1T, but you can hold. What's the issue here?
  10. F

    Kokoro Changes in 5U

    Pretty much. Anything you could do with 1T in 5 you can do 5U. Except now they can hold the first hit. Making it DOA4 style. Other findings : PK4K variants only give +17 (was +21). Now she can't connect BT 4P/4K, so nerf there. 6KP stun no longer grants a non-SEable CB. They can now block...
  11. F

    Kokoro Changes in 5U

    1T followups being holdable is not a buff, any which way you look at it. Now there's no point to using it unless you feel like guessing. Yay!
  12. F

    Kokoro Changes in 5U

    Jesus, they really nerfed her (finally found a copy today lol). Her 44P sabaki can be countered out of with only her i7 grab being able to connect to punish (leaves her at +10). 8P6P is now -1, SDS nerfed too 236P+KP seems okay, but nothing special. 66P+KP+K on block is +3 (one positive...
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    Kokoro Changes in 5U

    I think for the 6PP >> 214T and 236T >> 214T, he means 6PP hits on NH giving her a slight advantage that he then throws out of. I do it with 6PP (as it gives +11) and it works fairly well. Most people are scared of the 3'rd P, so they block and eat the throw. Once you do this, you can finish the...
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    Kokoro Changes in 5U

    236T now being +11 instead of +15 means she cannot use P or 6P to get them into a stun. She is forced to use Heichu P (lol), 2P and P+K. Just means less options for her. Her linearity is a huge problem. You may not lose because your opponent SSed all day, but her being ridiculously easy to SS...
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    Kokoro Changes in 5U

    So in other words, she became worse. A lot worse. Nerfs across the board with no actual buffs. Disappointing to say the least. But perhaps she has some hidden stuff, who knows. Can't say I'm super excited when my copy arrives.
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    Hopes for the future kokoro Doa5u

    33P doesn't stun on NH?! Jesus tap dancing christ. So basically, she got shat on by the nerf bat, which wasn't warranted.
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    Hopes for the future kokoro Doa5u

    Heichu is only +11? Really TN? Now I'm forced to use the crappy Heichu followups only.
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    Hopes for the future kokoro Doa5u

    I'd prefer 6P+K over a mid punch sabaki personally. But 44P is nice in it's own right.
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    Lets be serious here Alpha-152 needs to be banned.

    I sort of see TN's reasoning for making BURST so powerful on HC. Alpha can't counter, only negate the damage while usually leaving herself at disadvantage. To compensate, she makes it so her opponent "can't" either. Of course, BURST being slow means you have to predict the counter instead of on...
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    Alpha-152 general discussion

    Awh, I loved 66T OH!
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