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  1. OolongTea

    Pseudo Force Techs for Pai

    Great stuff, Code! After the FT (when you get +22), what are your best options/the ones you use the most?
  2. OolongTea

    DOA 5 Tina Thread

    I think he means this, with a different ender. Doa_Eater posted this a while ago :D
  3. OolongTea

    DOA5U DOA5U 1.03 Patch

    How is 66PP now, though? I loved that move
  4. OolongTea

    DOA 5 Tina Thread

    Mike, It's almost the same as the 6H+K FT thing. At the right distance, it guarantees a :h3::P: FT afterwards (and of course if :h3::P: hits, the ground throw is also guaranteed, being faster). At close distance :h3::P: will not be guaranteed, BUT the other player has only 1F to get out of it...
  5. OolongTea

    DOA5U DOA5U 1.03 Patch

    I'll finally play with Rach now that she is fair game. Let's develop new tech for her. To the lab! ADAPT! :P
  6. OolongTea

    DOA 5 Tina Thread

    :2::p+k: seems to do the trick for me, Pac. The :K: followup rarely gets beaten out, is safe, starts her FT game and if they try to hit you with quick highs, you're in a great/easy position to crush them with :h3::P:. Delay the :K: a bit to check if you should really attack or just complete the...
  7. OolongTea

    Meaty Setups in DOA5U: Dealing with Wakeup Kicks

    I think this is well-known, Nereus. Please correct me if I'm wrong, but the problem is that, in SF4, each character has a fixed time on the ground after a hard knockdown for example, it's always the same amount of frames. In DOA they can just lay on the ground for more frames as they wish before...
  8. OolongTea

    DOA5U "Come On, Let's Play" The General Sarah DOA5U Thread

    Such a great character needs moar discussion! How useful is Moonsault vs wakeup kicks? Do you really get any advantage in most cases or guaranteed back combos? (can't check until next week ;~) How are you guys using step forward :6::6::p+k: and step back variations? Also, it's probably old...
  9. OolongTea

    DOA5U Usage of Leifang infinity

    Siiiick! :D Does this work on everyone?
  10. OolongTea

    Tina's New Ground Game in DOA5U

    8P ground throw is only guaranteed at certain heights. The higher you hit, the more advantage it gives. I don't think 4P+KH works if they do an early wakeup kick, Hoods. I can't really test right now, but from early tests if they do an early wakeup kick the 4P+K will not cross up and you will be...
  11. OolongTea

    Tina's taunt launcher

    lol, indeed. But the hitbox is so unreliable that it will probably whiff like, 99% of the time... unless you're a Tina Jedi like doa_eater, pac and mestizo
  12. OolongTea

    Tina's best moves

    It was just a weird camera angle lol :( But I won't give up :P Funny thing tho is that moves that shouldn't track will follow their tech perfectly, like 7P if you delay it a bit. Others won't track at all Pac was explaining to me that 8P after 7K is a pseudo force tech, like, if they tech you...
  13. OolongTea

    Tina's New Ground Game in DOA5U

    Rofl, combo into guaranteed FT: Anything into CB, PL dash past them, :4: to turn around and :8::P:, :h3::P: You have to hit them pretty high with the :8::P: and :h3::P:'s timing is also a little difficult. But it's guaranteed at the right height. Very useful! Right? RIGHT??!!!?
  14. OolongTea

    Tina's New Ground Game in DOA5U

    One more hard to escape FT! yay! :D Not practical tho :( :4::p+k: at max distance guarantees ground throw, and makes a :h3::P: a 1F escape. And at a little bit more than three back dashes distance (rule of thumb), a throw will be guaranteed or a human will have 1F to escape it (very hard) At the...
  15. OolongTea

    Tina's best moves

    @Eater, the problem with :8::P: and :1::P: after :7::K: is because they will only hit if your opponent stops to contemplate his existence for a few moments :P even if they are mashing it won't hit. After some testing, the only thing that will hit them 8/10 when they are mashing anything is the...
  16. OolongTea

    DOA5U "Come On, Let's Play" The General Sarah DOA5U Thread

    I'll say this... Looping someone with :3::3::h+k: four times against a wall feels very nice :D It's almost as good as looping someone with Sol's Dust loops in the old Guilty Gears. I would pay for a DLC that changed Sarah to say "Teyah!" with each :3::3::h+k:
  17. OolongTea

    Tina's best moves

    It's pretty much my list also :D Honorable mentions to: :4::4::P: (I still end up using :4::K: much more, tho) :1::P: :h3::P: :K::P: limbo stunning like a boss Dat Ass! @Eater - I think I love the :2::p+k: more than you do! :P I condition my opponents with this. They will take some :K...
  18. OolongTea

    DOA 5 Tina Thread

    I think she is OK, but then I've never fought anyone with really solid SE skills. If they don't SE you get what, stuns into half a bar, and if they start holding, a throw for half their life anyway lol Any Tinas made to tournament finals yet?
  19. OolongTea

    Media "You'll enjoy this... Trust me." DOA5U Sarah Combo Video

    Great Video, Ain! Can you list your staples/go to's for lights/mids/heavies below? There are just too many to choose from :eek:
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