Search results

  1. OolongTea

    Balance Tina's wishes for an DOA5U patch

    I agree with everything Mike posted and also Pac's comment about her stun game. I also kinda wished she had more tools... a new stance maybe. But if we're talking minor tweaks, I've got those to add: - More opportunities where you can go for guaranteed damage (ground throw) or not guaranteed...
  2. OolongTea

    Dead or Alive 5 Ultimate: Helena

    What are your most used stun variations and mixups to get CB with Helena? Total Helena noob here :confused: any videos I should watch to get an idea of her attack flow? Thanks!
  3. OolongTea

    Tina's New Ground Game in DOA5U

    Maybe we've focused too much on boobs and forgotten about the ass... :) (:6::6::p+k:) It can give +6 on block with the right spacing, has 11 active frames and can beat kicks with very strict timing I think, and hits them on the ground if they stay there. @Pac, I've found it to be very...
  4. OolongTea

    Tina's New Ground Game in DOA5U

    Tell me you guys have some setups to get the :4::P::+::K: to hit for +6 advantage on block lol Just by using the BT:P::+::K: which gives +3 at close range I was able to make people so scared of hitting buttons that I scored a lot of JOCs using the 66 4T buffer after. Hitting this on wakeup for...
  5. OolongTea

    Hurricane Tina Has Hit FSD - A Tina Breakdown

    I feel that it's actually a pretty long delay... so I prefer to do the same old 33 motion and all lol The crouching moves and the JOC technique is pretty awesome, though... :D You can also do 66 4T after 2P, 8K, 4P+K, 2P+K, 7K
  6. OolongTea

    DOA5U "Come On, Let's Play" The General Sarah DOA5U Thread

    Well, should we just accept it as a shortcut to the Step? lol The same thing happens when you use :6::P::4::K: or :8::K: :eek:
  7. OolongTea

    DOA5U "Come On, Let's Play" The General Sarah DOA5U Thread

    Oh, flamingo :2:/:8::P::+::K::H: has a tendency to get you straight to the opponent's back if they do anything linear... Is there anything guaranteed you can do in that situation?
  8. OolongTea

    Tina's New Ground Game in DOA5U

    Thanks for the clarification, Pac. After the :h3::P: FT, what are your best options? Another :6::h::+::K: to beat attacks and when they start blocking go for throws/OHs?
  9. OolongTea

    DOA5U "Come On, Let's Play" The General Sarah DOA5U Thread

    I mean Mad Axes combo: 8k 3PK 3PK 3P 33K+HKH 3P 4H+K 66H+K After the third 3P they're too far away/close to the ground
  10. OolongTea

    Tina's New Ground Game in DOA5U

    Wow Pac, I think the :6::h::+::K: with the right distance guarantees the :h3::P:, nice! :D Also after you hit them with :4::P::+::K: they're in the same face down state. At certain distances it was very hard to avoid the :h3::P:, other times it seemed easy.
  11. OolongTea

    Tina's New Ground Game in DOA5U

    I've recorded Tina to :6: :h: :+: :K: :3: hold :P: me, and I tried to get up in time not to take the 3 hold P. Maybe I can escape 1 in 10 times lol If it's a very specific and strict timing maybe it can be useful?
  12. OolongTea

    DOA5U "Come On, Let's Play" The General Sarah DOA5U Thread

    I can't get your combo on lights to work no matter what... Does that work only close to walls? :eek: On mids the 1K 33k+hkh 3pk p 4k+h 66k+h Does more damage I think
  13. OolongTea

    DOA5U "Come On, Let's Play" The General Sarah DOA5U Thread

    Hey mad, until a more advanced Sarah player answers, those are my bnbs: with no stun launch with 2p+kk 3pk p 4k+h 66k+h post CB on lightweights 1K 33k+hkh (cancel into flamingo) 3pk 3pk 8k 1K 33k+hkh (cancel into flamingo) 3pk p 4k+h 66k+h - similar to the first one Hajin also posted this BnB...
  14. OolongTea

    Tina's New Ground Game in DOA5U

    6hk beats both wakeup kicks :) strict timing for the mid kick tho
  15. OolongTea

    Tina's New Ground Game in DOA5U

    That what I was doing for the last hour lol the timing is really strict. Strange thing is that attacks will hit them on the ground if you record it to mash a wake up kick for example. Why does that happen? They can't use the wakeup kicks after you hit them in this way.
  16. OolongTea

    Tina's New Ground Game in DOA5U

    6H+K for me will just make the wake up kick (mid) whiff, Pac =( It can beat the wake up kick (mid), but I hardly see it (same with 2P+K, K). It does beat the low. After more testing the SSK will make the wake up kick whiff consistently, and if you time it right you will avoid the next high...
  17. OolongTea

    Tina's New Ground Game in DOA5U

    Is it worth getting less damage at the end of a juggle to make them stay closer to you? For example, instead of doing 41236T, doing something like 33kp. After that you're at +0 I think, but the 2P+K at close distance will sometimes go to a weird angle and evade anything they do, and the kick...
  18. OolongTea

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    I'm also liking her a lot! Is there really a FT from BT H+K? How does that work? :o Players that attack fast and press a lot of buttons are giving me headaches (and I've only started playing yesterday, lolz). I kinda have to rely too much on 44p and the slow 1k or 2k strings to get something...
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top