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  1. PacManila

    "I'll lay you down on the mat" Tina Gameplay Disscussion Thread

    33P might work too now because of the stun property, but it's a little hard to tell because Rig seems to fall pretty quick after the hit.
  2. PacManila

    Sure has been a minute. Enjoyed the beta overall and looking forward to 6 more. Woulda been nice...

    Sure has been a minute. Enjoyed the beta overall and looking forward to 6 more. Woulda been nice to try Tina out but oh well >_<
  3. PacManila

    DOA5LR Tina Discussion

    It's always been 14f. Would love if it was +1 NH, but judging from past updates, she'll probably only get changes to voices in moves XD
  4. PacManila

    DOA5LR Tina Discussion

    If you mean getting the ground throw in other ways besides after hard knockdowns/8P juggle ender or after 66T against the wall, then it mostly depends whether or not they tech. If they choose not to, you can get the throw if you're quick enough. Otherwise ground throws aren't guaranteed outside...
  5. PacManila

    DOA5LR Tina Discussion

    It depends on how high they are in the air post launch. If they're high enough for 8P to hit but closer to the ground, they'll be grounded for less frames and Tina will still be in her recovery frames before she can get a ground throw out. This also goes for upward slopes since the ground would...
  6. PacManila

    DOA5LR Tina Discussion

    Imo it's her best too to beat out wake-up kicks. With the right timing it can beat out both mid and low WUKs because of the active frames and gives you a free ground throw or WR:P: FT. But be careful throwing it out too often. On block it's unsafe (-9), but out of her roll it's safe like in...
  7. PacManila

    System Benefits and Strategy Behind "Jailing" Strings?

    I've heard of strings that "jail" (or force the opponent to block said string and cannot interrupt it) in Tekken games in the past, but I never really delved deeper into the mechanic. Seeing that such strings exist in DOA, I was wondering what are its benefits and how is it incorporated in...
  8. PacManila

    DOA5LR Tina Discussion

    Basically where the mind games come in, but they're not too far for her to reach them. From the 3P/1P vortex ender, 3K has decent range and the forward movement of 9P can even hit people side-stepping. Her 66T OH has some pretty good range as well. From her 6PPP vortex, the opponent can't tech...
  9. PacManila

    DOA5LR Tina Discussion

    According to this video, you can get up to +2 (Sly Bass also confirmed this): I wanna say at worst, you'll be neutral. The good thing about the setup is that you can use it after any launch. Not all launches will give you the height for 6PP6K>air T (especially from her 33K launcher early in...
  10. PacManila

    DOA5LR Tina Discussion

    The AI is capable of a lot of things that can't actually be replicated by human players (ex. wake-up kicks at wall sit-downs). :1::K: however can give you a free ground throw if the opponent doesn't tech after the hit on CH or in stun. Regarding some of the posts on her vortexes here, you can...
  11. PacManila

    (YTP) DBZ "Bigger Green pt.1"

    When Big Green appears, you better let that child alone! A YTP made by a friend of one of the lesser known DBZ dubs. If you like YTP's, be sure to check out his page regularly!
  12. PacManila

    John Cena's Sexy High School Adventure!

    It's the John Cena experience you always wanted XD
  13. PacManila

    The Official SoCal DOA Thread

    Nice seeing and playing everyone at Twin Galaxies! Hope to do it again real soon :D
  14. PacManila

    Anyone here getting Toukiden Kiwami?

    Anyone here getting Toukiden Kiwami?
  15. PacManila

    The Official SoCal DOA Thread

    Ah dam. Hope everything turns out ok with it dude. If you end up still going to casuals this weekend, let me know. I'm free.
  16. PacManila

    I should get back on DOA soon. DBZ Xenoverse and DW Empires have been competing for my time XP

    I should get back on DOA soon. DBZ Xenoverse and DW Empires have been competing for my time XP
  17. PacManila

    Danger Zone Combos: Tina

    Good stuff. This can be used on the blue panels if you think/know that you won't be able to knock them to the lower tier: PL>9K>9K>6PPP>4T Does 157 raw on CH. With stun to CB, you'll get 200+ dmg
  18. PacManila

    DOA5LR Tina Discussion

    I'll mess around with it and see what I get. I haven't been on DOA much since DBZ Xenoverse came out XP. The 9PPP combo reminded me of a PL combo I'd mess with in training. If I remember correctly, this would essentially be her most damaging PL combo as long as they don't tech...
  19. PacManila

    DOA5LR Tina Discussion

    I was looking into that setup as well. May need to be careful of the launch height because there were instances where I got whiffed ground throw instead of low throw. So it's probably best, depending on weight class, to do the setup when they're not too far into the stun threshold
  20. PacManila

    DOA 5 Last Round NOW supports fightsticks for Xbox One

    Real Arcade Pro Hayabusa? That's what I'm using on PS4 and it works.
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