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  1. MegaMegaMike

    That’s how it’ll go. It’s an easy win for a while, but it’s not a good plan.

    That’s how it’ll go. It’s an easy win for a while, but it’s not a good plan.
  2. MegaMegaMike

    Well I made it this far without having to ignore anyone. Thanks 99% of you for being fine

    Well I made it this far without having to ignore anyone. Thanks 99% of you for being fine
  3. MegaMegaMike

    DoA6 impressions: first week

    And you were the one who decided to attack my opinion and start an argument. I’m done talking with you. A brick wall would make for a better conversation, and would also not bitch about a mechanic that is totally fine. I’ve labeled my thoughts on it clearly. The mechanic gives the game more...
  4. MegaMegaMike

    DoA6 impressions: first week

    Why should I try to convince someone who goes around whining and starting arguments everywhere? Again, I don’t think I saw your name ever when I played. If you can’t handle people guessing and using holds, then I havebnewd for you: this is DOA. It’s the entire point of the game’s system. Break...
  5. MegaMegaMike

    DoA6 impressions: first week

    If only that “random” thing could be baited and punished hard, and the reward for landing the “random” thing was so minimal that it doesn’t matter... I don’t see how it’s terrible for high play either. They seem to be doing just fine handling the mechanic. I have yet to hear a single pro...
  6. MegaMegaMike

    DoA6 impressions: first week

    I don’t recall ever fighting you. The mechanic is perfectly balanced, and is a great thing for the franchise to introduce new players. Considering I haven’t seen a single person agree with you about the Break Holds should give you a hint. Accept the game as it is, or play something else. Or just...
  7. MegaMegaMike

    DoA6 impressions: first week

    It’s horrible because you can’t adapt to it? If you hate the game, go play something you enjoy. There is nothing wrong with the meter mechanics. Get over it
  8. MegaMegaMike

    DoA6 impressions: first week

    I think mechanically the game is totally fine. I don’t think anything is in need of adjustment. All the meter stuff is balanced, easy to understand, and is able to applied on offense and defense which is great game design
  9. MegaMegaMike

    Is that winning arcade mode? I may have to do that

    Is that winning arcade mode? I may have to do that
  10. MegaMegaMike

    Best part is my brother has the game, but didn't get Nyotengu because he doesn't care about her...

    Best part is my brother has the game, but didn't get Nyotengu because he doesn't care about her. He can still earn parts for her, and buy costumes for her, even though he doesn't own her
  11. MegaMegaMike

    I think DOA is harder to learn than any other fighting game I've played, and I think it's...

    I think DOA is harder to learn than any other fighting game I've played, and I think it's because the combo system is so different.
  12. MegaMegaMike

    Diego is a rushdown character who wants to push you to the wall and kill you. Leon is a slower...

    Diego is a rushdown character who wants to push you to the wall and kill you. Leon is a slower character based on reads and punishing mistakes harshly by throwing the opponent into dangerzones for big guaranteed damage
  13. MegaMegaMike

    Watching really good fighting game players try out DOA for the first time and be totally lost...

    Watching really good fighting game players try out DOA for the first time and be totally lost reminds me how hard I think DOA is to learn. At first, DOA didn't make any sense
  14. MegaMegaMike

    I'm glad they added rematches in DOA6, I just wish people used it! I'm tired of the salty 1-1

    I'm glad they added rematches in DOA6, I just wish people used it! I'm tired of the salty 1-1
  15. MegaMegaMike

    My new fightstick came in today, and thankfully it works perfectly fine! Guess it just was my...

    My new fightstick came in today, and thankfully it works perfectly fine! Guess it just was my stick that was broken
  16. MegaMegaMike

    Why do people think she has low damage? Her mixups are dangerous, and they pay out big time

    Why do people think she has low damage? Her mixups are dangerous, and they pay out big time
  17. MegaMegaMike

    Just put together a Mila combo that takes a whopping 196 points of damage. It's not very optimal...

    Just put together a Mila combo that takes a whopping 196 points of damage. It's not very optimal considering stage position, or meter, but it was fun to see how far I could push it. Combos are so much more fun now
  18. MegaMegaMike

    Watching Master blow people up for calling sidestep OP is great

    Watching Master blow people up for calling sidestep OP is great
  19. MegaMegaMike

    As someone who enjoyed DOA5, I have no issues mechanically with DOA6 at all. I like 6 so much...

    As someone who enjoyed DOA5, I have no issues mechanically with DOA6 at all. I like 6 so much more already
  20. MegaMegaMike

    If only that were possible. I'd give all of this away for some damn Mila outfits

    If only that were possible. I'd give all of this away for some damn Mila outfits
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