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  1. Roroko

    "まだまだ^^" The Kokoro Video Thread

    Oh OK, next time someone posts a 'guaranteed combo', I'll just ignore any parts of it that are blockable, holdable, slow-escapable and/or side-steppable. Gotcha.
  2. Roroko

    "まだまだ^^" The Kokoro Video Thread

    Err, when someone posts a combo stating its a guaranteed combo it's kinda natural to assume they meant the whole combo and not just parts of it :/ If you choose not to count :8::P::6::P: then the combo doesn't work because he wouldn't have reached CB with just :2::3::6::p:, :7::p:.
  3. Roroko

    "まだまだ^^" The Kokoro Video Thread

    Not guaranteed. :8::p::6::p: is holdable on 2nd hit.
  4. Roroko

    Do you need to learn every character to know how to fight them?

    I feel like this is the case in DoA5, even at a beginner level. There are certainly character matchups in all fighting games, but those are usually only vital for advanced/tournament level play. In DoA5, it feels very difficult to tell when an opponent's strings ends, what the hit level of an...
  5. Roroko

    Weight classes....

    It makes sense that they're launched lower because more strength is required to lift heavier objects, but once they start falling gravity is constant for everyone :p See, Team Ninja knows more than just jiggle physics!
  6. Roroko

    Dealing with Stun Abuse

    Sounds like slow escape would be the answer.
  7. Roroko

    Kokoro's Crushes

    Don't think she has any. She's a very grounded character. You could try :9::K::P: to jump over a low and if the opponent is crouching the low :p: will hit them but meh ...
  8. Roroko

    Yo DOA community

    Face it fellas, all ya degrees are gonna be useless in this economy anyways so might as well play games! j/k education's important
  9. Roroko

    Yo DOA community

    ^There's a DoA tourney in Sydney!!!??? When? Where? Tell meeeeeeeeee.
  10. Roroko

    My personal list of gameplay changes

    ^I thought you could only hold once in a combo string unless you reset it i.e., cut the current combo short to bait a hold and start a new combo? So if they guess wrong the first time and your combo continues they can't attempt any more holds?
  11. Roroko

    Yo DOA community

    I shall purchase my Sydney to LA to Chicago plane tickets right now!!!
  12. Roroko

    My personal list of gameplay changes

    This is my first DoA, and I'm by no means an expert, but: HOLD RECOVERY IS TOO SHORT 1. Hold recovery is short because the active frames for holds are short. 2. You counter holds by baiting them, not reacting to them. CRITICAL BURST THRESHOLD NEEDS TO BE SHORTER THE GAME NEEDS MORE...
  13. Roroko

    Kokoro Matchups

    Against rushdown characters, :2::P: is pretty good at crushing highs and stopping them cold. Leaves you at neutral frames on hit afterwards. I think most people have difficulty approaching with Kokoro. My only tactic is to slowly reduce spacing until I'm within range to use :2::1::4::p...
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